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go to hell

   (9 reviews)
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1 level WAD.


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Guest

Unknown date

  
Nice level but the end is a little funny. 4/16/07

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Guest

Unknown date

  
Quite nice indeed, especially considering its age.

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Guest

Unknown date

  
This is good fun. The name is a bit misleading - there are no hellish parts at all, it's actually a large techbase that looks like one of the early Quake II levels. The design is simple and open-plan, with a good-looking "final battle" arena, although you can just run past the last few baddies and flick the exit switch. The only flaw is that there's a lot of health and rocket ammo, and it's not very hard even in UV.

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Unknown date

  
looks good, but not great (too many copypasted elements), and here is no hell (except sky3). quakish sounds are out of place. gameplay is exactly linear, difficulty is low even on UV. contains no special boom actions, so certainly playable under doom+ or prboom with complevel 2. *** /hth

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Unknown date

  
It reminded me of ahellday.wad from the same author. Maybe this wad is an earlier stage in the Q2 style, wide open base level conception.. That other wad is more detailed and plays better, though this is a fun wad also. So if you like this level, ahellday.wad is recommended :) 5/4

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Unknown date

  
Looks great and plays well.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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