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go to hell

   (9 reviews)
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1 level WAD.


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Guest

Unknown date

  
Nice level but the end is a little funny. 4/16/07

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Guest

Unknown date

  
Quite nice indeed, especially considering its age.

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Guest

Unknown date

  
This is good fun. The name is a bit misleading - there are no hellish parts at all, it's actually a large techbase that looks like one of the early Quake II levels. The design is simple and open-plan, with a good-looking "final battle" arena, although you can just run past the last few baddies and flick the exit switch. The only flaw is that there's a lot of health and rocket ammo, and it's not very hard even in UV.

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Unknown date

  
looks good, but not great (too many copypasted elements), and here is no hell (except sky3). quakish sounds are out of place. gameplay is exactly linear, difficulty is low even on UV. contains no special boom actions, so certainly playable under doom+ or prboom with complevel 2. *** /hth

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Unknown date

  
It reminded me of ahellday.wad from the same author. Maybe this wad is an earlier stage in the Q2 style, wide open base level conception.. That other wad is more detailed and plays better, though this is a fun wad also. So if you like this level, ahellday.wad is recommended :) 5/4

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Unknown date

  
Looks great and plays well.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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