Title : D2200EP1.WAD, D2200GFX.WAD
Date Finished : 7/18/98
Author : Andy R. Olivera
Email Address : email@example.com
Homepage : http://www.geocities.com/Hollywood/4736/doom.html
Other Files By Author : CHEMLAB.WAD(not very good) and many LMP's...
Misc. Author Info : 18 years old. I started playing DooM in '95
and have been playing every since. After
creating CHEMLAB I still had tons of ideas
left in my head, which meant that I had to
create even more levels. At about that time
I played Memento Mori and was inspired to
make a MegaWAD of my own...
Description : Six levels made in varying styles. Qualities
include good texture alignment, item placement,
and extreme violence. There's also a few really
cool looking areas...
Additional Credits to : Id Software
The crews of MM2, Requiem, and Plutonia, for the
Jens Nielsen, for inspiration...
* Type of DOOM or DOOM II file*
New level WAD : Yes
* Play Information *
Map # : MAP01 - MAP06
Single Player : Yes
Cooperative 2-4 Player : Yes, but untested
Deathmatch 2-4 Player : Yes, but untested
Difficulty Settings : Yes, fewer monsters on lower settings
New Sounds : No, new sounds suck
New Music : No, go download MM2 and use MM2MUS.WAD
New Graphics : Yes, taken from MM2, Requiem, and Plutonia
Demos Replaced : None
* Construction *
Base : New Levels From Scratch
Build Time : About One Year
Editor(s) used : WADED 1.83 - Level Editing
DCK 3.62 - Level Editing
DEEP 8.41 - Bug Hunting
DETH 3.92 - Bug Hunting, Fixing
WARM 1.6 - Nodes, BlockMap, Reject Map
WINTEX 3.4 - Everything Else...
Known Bugs : Minor HOM's on MAP04 and MAP05
Savegame Buffer Overflow on MAP05
* Copyright / Permissions *
Authors may NOT use these levels as a base to build additional
All graphics are property of their respective authors.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file