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The Arch-Mage

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About This File

I hope you all have heard of D2xGold, but since you probably haven't, here goes: http://www.doomshack.com/doom2x This site will lead you to the original versions. Doom2x is a series of TCs involving Comtar of the X-world, who has taken over the Icon of Sin and is using that to take over the Earth. These TCs have their bad points--most stuff besides the Dehacked patches are reused, a lot of the graphics/sound replacements are kinda cheesy, the difficulty is unfathomable--but for all the series's bad points, D2xGold has at least one good point: the Technomage. This enemy has graphics and sounds reused from Hexen, but it's a completely new enemy that'll stick in your mind WAY more than that other mage. (What was its name? ) This is because the Dark Bishop's (oh yeah) graphics and sounds fit the Technomage's evil, frustrating nature.

However, I know that few people know of D2xGold, and few have fought with this horrible entity. So, I've created this: the Arch-Mage. The Archvile is replaced with a mockup of the Technomage that looks and sounds...vaguely like him and acts exactly like him. Good levels to find Arch-Mages are Levels 11 and 28; Level 23 will really show you you their power but only after a romp through part of the level.

This patch is designed to give a brief preview of this horrifying enemy. The Arch-Mage is relentless and mobile, and its powers are lethal. But this is only a taste of the fear-inducing Technomage, which is only one of the many new enemies of D2xGold. Want more? Visit the Doom2x Homepage and download away!

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs