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Magwa's Red Dream

   (6 reviews)
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About This File

Your dreaming, you know you are, you can wake up anytime. There is no sense in wasteing a good dream so why not kill a few baddies. This dream world is a red hellish nightmare. Monsters are everywhere. Your taking hits and... wait, your not supposed to feel pain in a dream! Frantically you try to wake up and realizing this is no dream, but how did you get here? No time to think, get to some place safe then figure out how to get out of here.......


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Unknown date

  
I enjoyed this one a lot, yes it is a large map as the other reviewers have stated but the enemy placement is great. And the ammo is placed in generous helpings while the exploration is top notch. The texturing was quite possibly the only flaw I could find in that it seemed disjointed, but I suppose this helps to make it more "dream-like". I also think this deserves at least 4/5

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Unknown date

  
I liked it

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Unknown date

  
A strange level. Got a bit boring after a while because it didn't seem to have too much of a focus and I spent a lot of time exploring the level without finding any keys or switches that seemed important. Still, it's a good effort and much better than a lot of other levels out there. Three out of five.

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Stupid, boring level with no focus, no decent traps, and a frustrating layout. Please avoid for the benefit of your sanity 1/5 - phil1984

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I can sympathise with consensus expressed in these reviews. Initially the map seems impressive - it is large and there is a decent amount of detail for 1998. But it feels as if the author simply kept adding bits and adding bits with less and less effect. It is like a soap opera or a Japanese cartoon series in that respect. It keeps going on and on and has less effect on me as it does so until it starts to have a negative effect at which point I stop playing.

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Hardy Davis is a pretty darn good author!!! phil1984 missed the "Gameplay". I had a lot of fun playing it, no frustration at all, apart the fact that I won it without a sequel... 5/5 to balance the stupid previous votes, but 4/5 was my decision. I think that it deserves to have its 4 stars - Jive

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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