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Phobos

   (83 reviews)
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Phobos is a 4 level pwad set under a spectacular Phobos sky with Mars, the Red Planet, looming malevolently on the horizon. It loosely follows the story line of the first 4 Doom I levels but with larger, more spectacular, more challenging levels. Briefly, the levels are as follows:

HANGER: You will discover a spaceport, complete with ticket counters and boarding gates that will have you boarding the next flight to get the hell out of there!

NUCLEAR PLANT: This is where the electricity to power Phobos Base is generated. It is complete with nuclear reactor, steam generators, fuel storage pools, turbine hall, switch yard, and nuclear dump site. Your opposition will not want to let this place go!

TOXIN REFINERY: UAC had an industrial chemical plant at Phobos Base complete with fractional distillation towers, chemical reactors, storage tanks, and control center. Your opposition has taken it and subverted into processing evil toxins!

COMMAND AND CONTROL: This is the control center for the entire Phobos Base and the surrounding space of the Mars planetary system. This may be the place where the hellspawn of your opposition first invaded and decapitated the command and control structure for the entire Mars planetary system. They entered clandestinely from below!


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Endless

  

Taking into account the date this WAD was launched (1998) we can see why it is so admired and held in such high esteem. It is a WAD that for our modern times can be considered boring and old, but we must be able to transport our mind to the classical times. Phobos gave birth to an experiment and innovation never seen before, made with such care and capacity that you can still hear the echo it made.

 

Of course, the gameplay is a factor that can be a little uncomfortable, since it wasn't as well thought out as the graphic design, especially the placement of enemies and items, but still, it's just a milestone, guys.

 

It is an important piece of history in showing us how an author was able to break the limits and go beyond what the standard established; as the saying goes, don't point to the sky, point to Phobos.

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Percy T

  

9.5 out of 10! Awesome wad, heres my video review - 

 

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valkiriforce

  

I was wowed by the amount of special effects on display for something as simple as vanilla Doom 2. Despite complains about the gameplay, I found myself enjoying it for the most part; it only felt a bit wonky to have the monsters teleporting in random locations which wasn't the most ideal setup for the amount of close quarters combat you'll be having in some tighter spaces. Someone could end up not having a good time with the monster placement getting randomized while it plays nicer for others. There's some dark caves and vent tunnels, and lots of wonderful little touches throughout like animated vent fans, a plane taking off, a computer running Doom II and other detail treasures. I would liken it to a Doom museum with a gameplay gimmick that may not fancy most Doomers out there, but I quite enjoyed my time exploring the world (or moon) of Phobos. I only wish it had more maps.

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QQXgamer

  

This is the first custom wad I ever played, actually I don't even know how it had appeared in my Doom folder back then. Anyway after I learnt how to actually run it, I enjoyed the interesting layout and new textures. Also the gameplay is very different compared to Doom 2, which I found interesting at first. However I am sorry to say I didn't enjoy levels 2-3 very much. Surely there is an idea behind this design, but the gameplay is tiring.

Solid 3 stars thanks to Map01, which I like a lot.

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Havoc Crow

  

The special effects and decor look surprisingly good for a vanilla WAD and the mapset is worth checking out for the architecture alone. The gameplay is unfortunately lackluster with monsters spread around willy-nilly, and in fact it might be better to play with nomonsters on and just focus on exploring the level and beholding the visuals. 

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Warmaster

  
It has some decent architecture especially the first level and i found the shuttle sequence very cool but as people said monster placement and spawns are very random and anoying. Also the tunnels are quite spooky and annoying at the same time aswell as on the third level you can get clipped through the tunnel/vents by overwhelming enemies which is very dissapointing but still a good collection of maps and amazing scenery of space and planets.

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Marcaek

  
When people talk about Ritenour's WADs they often mention this and Earth. I don't know why they mention Earth at all because it is garbage, but this at least has interesting structures and something resembling gameplay. It's still fairly medicore now.

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Omega Tyrant

  
Levels are bland, large, and force a lot of backtracking. No thought is put into enemy placement, as 90% of them in a mixed assortment just teleport in at some random part of the map. The levels also feature a lot of traveling through long, claustrophobic brown dark tunnels. Sure I guess its sky and some of its architecture is impressive for vanilla capabilities, but the levels are just so boring and lifeless, among other design flaws.

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NuMetalManiak

  
if only trying to get 100% kills wasn't as tough as it was when I had played, then this would have been outstanding. there's a few HOM's in the Toxin Refinery map too.

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Guest

Unknown date

  
A most interesting concept that is well realized in this 4-map set of simple but breathtaking maps. The architectural tricks are astounding and the gameplay is fun albeit a bit simple. It reminds me of Iikka Keränen's works in Dystopia for some reason. If there's one major gripe I have about these maps, it's that they are simply too dark. I wouldn't go so far as to call these maps "legendary" but they are an astounding effort. --4/5

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Guest

Unknown date

  
Great fun, visually impressive and a striking technical feat, especially for 1998. There are a couple of lapses - you can waltz the first level unmolested if you don't shoot (the monsters don't warp in) and the dark areas on level four are aggravating. But still, it's great. Best of all it has a moody atmosphere, especially the outsidey bits.

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Guest

Unknown date

  
Fun, atmospheric levels, a bit too dark, and the music on the first map is a bit annoying, but overall it's amazing! The author had really cool ideas about how to give a 3D feeling to a 2.5D game! And all this compatible with doom2.exe! Well done! Legendary. 5/5

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Guest

Unknown date

  
Great work!

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Guest

Unknown date

  
overrated. gets boring after the first level. And the music in the first level gets tired after its first playback. 3/5 stars

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Guest

Unknown date

  
A simply amazing level set everyone should play!

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Guest

Unknown date

  
I agree. Great wad.

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mrthejoshmon

Unknown date

  
great wad! nuff said

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Guest

Unknown date

  
Very realistic, makes you feel like you are really on Phobos. Not somewhere on Earth. Nice big levels too.

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Guest

Unknown date

  
Kick bottom

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Guest

Unknown date

  
the Atmosphere of this and Earth is simply Perfect.-DZombie

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Guest

Unknown date

  
The architecture, detailing and atmosfere of this levels are all incredible. This is a very original levelset that just shows how much place for good imagination there is for dooming. Some have criticised the gameplay, but I actually like it. I think I prefer this set to "Earth". A 5.

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Guest

Unknown date

  
I'm truly amazed: 5* for 4 levels with thát many design flaws, bugs and overall quite poor gameplay? Seriously guys, one great sky does not make a bad level good, not to say even legendary... As author does have a few good ideas: 2/5 instead of plain awful.

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Guest

Unknown date

  
I like it, but wouldn't play it again. Fights are mostly bad. 3.5*

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Guest

Unknown date

  
Pretty cool. The level design is excellent and the new textures are really cool like that jet at the end of MAP01. It's a bit dark though and the sky textures are fucked up in ZDoom. 4.5/5

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Guest

Unknown date

  
The KDiZD of the 20th century, and arguably a lot more fun. Somebody should do a MEGAR DETAILZ0R version of this, with a small amount of scripting to enhance it

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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