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Phobos

   (80 reviews)
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About This File

Phobos is a 4 level pwad set under a spectacular Phobos sky with Mars, the Red Planet, looming malevolently on the horizon. It loosely follows the story line of the first 4 Doom I levels but with larger, more spectacular, more challenging levels. Briefly, the levels are as follows:

HANGER: You will discover a spaceport, complete with ticket counters and boarding gates that will have you boarding the next flight to get the hell out of there!

NUCLEAR PLANT: This is where the electricity to power Phobos Base is generated. It is complete with nuclear reactor, steam generators, fuel storage pools, turbine hall, switch yard, and nuclear dump site. Your opposition will not want to let this place go!

TOXIN REFINERY: UAC had an industrial chemical plant at Phobos Base complete with fractional distillation towers, chemical reactors, storage tanks, and control center. Your opposition has taken it and subverted into processing evil toxins!

COMMAND AND CONTROL: This is the control center for the entire Phobos Base and the surrounding space of the Mars planetary system. This may be the place where the hellspawn of your opposition first invaded and decapitated the command and control structure for the entire Mars planetary system. They entered clandestinely from below!


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QQXgamer

  

This is the first custom wad I ever played, actually I don't even know how it had appeared in my Doom folder back then. Anyway after I learnt how to actually run it, I enjoyed the interesting layout and new textures. Also the gameplay is very different compared to Doom 2, which I found interesting at first. However I am sorry to say I didn't enjoy levels 2-3 very much. Surely there is an idea behind this design, but the gameplay is tiring.

Solid 3 stars thanks to Map01, which I like a lot.

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JudgeDeadd

  

The special effects and decor look surprisingly good for a vanilla WAD and the mapset is worth checking out for the architecture alone. The gameplay is unfortunately lackluster with monsters spread around willy-nilly, and in fact it might be better to play with nomonsters on and just focus on exploring the level and beholding the visuals. 

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Warmaster

  
It has some decent architecture especially the first level and i found the shuttle sequence very cool but as people said monster placement and spawns are very random and anoying. Also the tunnels are quite spooky and annoying at the same time aswell as on the third level you can get clipped through the tunnel/vents by overwhelming enemies which is very dissapointing but still a good collection of maps and amazing scenery of space and planets.

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Marcaek

  
When people talk about Ritenour's WADs they often mention this and Earth. I don't know why they mention Earth at all because it is garbage, but this at least has interesting structures and something resembling gameplay. It's still fairly medicore now.

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Omega Tyrant

  
Levels are bland, large, and force a lot of backtracking. No thought is put into enemy placement, as 90% of them in a mixed assortment just teleport in at some random part of the map. The levels also feature a lot of traveling through long, claustrophobic brown dark tunnels. Sure I guess its sky and some of its architecture is impressive for vanilla capabilities, but the levels are just so boring and lifeless, among other design flaws.

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NuMetalManiak

  
if only trying to get 100% kills wasn't as tough as it was when I had played, then this would have been outstanding. there's a few HOM's in the Toxin Refinery map too.

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Guest

Unknown date

  
A most interesting concept that is well realized in this 4-map set of simple but breathtaking maps. The architectural tricks are astounding and the gameplay is fun albeit a bit simple. It reminds me of Iikka Keränen's works in Dystopia for some reason. If there's one major gripe I have about these maps, it's that they are simply too dark. I wouldn't go so far as to call these maps "legendary" but they are an astounding effort. --4/5

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Guest

Unknown date

  
Great fun, visually impressive and a striking technical feat, especially for 1998. There are a couple of lapses - you can waltz the first level unmolested if you don't shoot (the monsters don't warp in) and the dark areas on level four are aggravating. But still, it's great. Best of all it has a moody atmosphere, especially the outsidey bits.

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Guest

Unknown date

  
Fun, atmospheric levels, a bit too dark, and the music on the first map is a bit annoying, but overall it's amazing! The author had really cool ideas about how to give a 3D feeling to a 2.5D game! And all this compatible with doom2.exe! Well done! Legendary. 5/5

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Guest

Unknown date

  
Great work!

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Guest

Unknown date

  
overrated. gets boring after the first level. And the music in the first level gets tired after its first playback. 3/5 stars

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Guest

Unknown date

  
A simply amazing level set everyone should play!

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Guest

Unknown date

  
I agree. Great wad.

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mrthejoshmon

Unknown date

  
great wad! nuff said

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Guest

Unknown date

  
Very realistic, makes you feel like you are really on Phobos. Not somewhere on Earth. Nice big levels too.

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Guest

Unknown date

  
Kick bottom

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Guest

Unknown date

  
the Atmosphere of this and Earth is simply Perfect.-DZombie

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Guest

Unknown date

  
The architecture, detailing and atmosfere of this levels are all incredible. This is a very original levelset that just shows how much place for good imagination there is for dooming. Some have criticised the gameplay, but I actually like it. I think I prefer this set to "Earth". A 5.

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Guest

Unknown date

  
I'm truly amazed: 5* for 4 levels with thát many design flaws, bugs and overall quite poor gameplay? Seriously guys, one great sky does not make a bad level good, not to say even legendary... As author does have a few good ideas: 2/5 instead of plain awful.

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Guest

Unknown date

  
I like it, but wouldn't play it again. Fights are mostly bad. 3.5*

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Guest

Unknown date

  
Pretty cool. The level design is excellent and the new textures are really cool like that jet at the end of MAP01. It's a bit dark though and the sky textures are fucked up in ZDoom. 4.5/5

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Guest

Unknown date

  
The KDiZD of the 20th century, and arguably a lot more fun. Somebody should do a MEGAR DETAILZ0R version of this, with a small amount of scripting to enhance it

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TimeOfDeath

Unknown date

  
lol this is awesome, except I wish some lines weren't hidden on the automap

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Guest

Unknown date

  
completely pointless gameplay

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Guest

Unknown date

  
DON'T PLAY THIS. Download the enhanced version, Pleiades (http://www.doomworl d.com/idgames/index. php?id=10625), which features several "prequel" maps, where you fight through starships, space stations and other planets before reaching Phobos.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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