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Phobos

   (80 reviews)
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Phobos is a 4 level pwad set under a spectacular Phobos sky with Mars, the Red Planet, looming malevolently on the horizon. It loosely follows the story line of the first 4 Doom I levels but with larger, more spectacular, more challenging levels. Briefly, the levels are as follows:

HANGER: You will discover a spaceport, complete with ticket counters and boarding gates that will have you boarding the next flight to get the hell out of there!

NUCLEAR PLANT: This is where the electricity to power Phobos Base is generated. It is complete with nuclear reactor, steam generators, fuel storage pools, turbine hall, switch yard, and nuclear dump site. Your opposition will not want to let this place go!

TOXIN REFINERY: UAC had an industrial chemical plant at Phobos Base complete with fractional distillation towers, chemical reactors, storage tanks, and control center. Your opposition has taken it and subverted into processing evil toxins!

COMMAND AND CONTROL: This is the control center for the entire Phobos Base and the surrounding space of the Mars planetary system. This may be the place where the hellspawn of your opposition first invaded and decapitated the command and control structure for the entire Mars planetary system. They entered clandestinely from below!


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QQXgamer

  

This is the first custom wad I ever played, actually I don't even know how it had appeared in my Doom folder back then. Anyway after I learnt how to actually run it, I enjoyed the interesting layout and new textures. Also the gameplay is very different compared to Doom 2, which I found interesting at first. However I am sorry to say I didn't enjoy levels 2-3 very much. Surely there is an idea behind this design, but the gameplay is tiring.

Solid 3 stars thanks to Map01, which I like a lot.

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JudgeDeadd

  

The special effects and decor look surprisingly good for a vanilla WAD and the mapset is worth checking out for the architecture alone. The gameplay is unfortunately lackluster with monsters spread around willy-nilly, and in fact it might be better to play with nomonsters on and just focus on exploring the level and beholding the visuals. 

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Warmaster

  
It has some decent architecture especially the first level and i found the shuttle sequence very cool but as people said monster placement and spawns are very random and anoying. Also the tunnels are quite spooky and annoying at the same time aswell as on the third level you can get clipped through the tunnel/vents by overwhelming enemies which is very dissapointing but still a good collection of maps and amazing scenery of space and planets.

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Marcaek

  
When people talk about Ritenour's WADs they often mention this and Earth. I don't know why they mention Earth at all because it is garbage, but this at least has interesting structures and something resembling gameplay. It's still fairly medicore now.

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Omega Tyrant

  
Levels are bland, large, and force a lot of backtracking. No thought is put into enemy placement, as 90% of them in a mixed assortment just teleport in at some random part of the map. The levels also feature a lot of traveling through long, claustrophobic brown dark tunnels. Sure I guess its sky and some of its architecture is impressive for vanilla capabilities, but the levels are just so boring and lifeless, among other design flaws.

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NuMetalManiak

  
if only trying to get 100% kills wasn't as tough as it was when I had played, then this would have been outstanding. there's a few HOM's in the Toxin Refinery map too.

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Guest

Unknown date

  
A most interesting concept that is well realized in this 4-map set of simple but breathtaking maps. The architectural tricks are astounding and the gameplay is fun albeit a bit simple. It reminds me of Iikka Keränen's works in Dystopia for some reason. If there's one major gripe I have about these maps, it's that they are simply too dark. I wouldn't go so far as to call these maps "legendary" but they are an astounding effort. --4/5

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Guest

Unknown date

  
Great fun, visually impressive and a striking technical feat, especially for 1998. There are a couple of lapses - you can waltz the first level unmolested if you don't shoot (the monsters don't warp in) and the dark areas on level four are aggravating. But still, it's great. Best of all it has a moody atmosphere, especially the outsidey bits.

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Guest

Unknown date

  
Fun, atmospheric levels, a bit too dark, and the music on the first map is a bit annoying, but overall it's amazing! The author had really cool ideas about how to give a 3D feeling to a 2.5D game! And all this compatible with doom2.exe! Well done! Legendary. 5/5

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Guest

Unknown date

  
Great work!

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Guest

Unknown date

  
overrated. gets boring after the first level. And the music in the first level gets tired after its first playback. 3/5 stars

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Guest

Unknown date

  
A simply amazing level set everyone should play!

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Guest

Unknown date

  
I agree. Great wad.

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mrthejoshmon

Unknown date

  
great wad! nuff said

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Guest

Unknown date

  
Very realistic, makes you feel like you are really on Phobos. Not somewhere on Earth. Nice big levels too.

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Guest

Unknown date

  
Kick bottom

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Guest

Unknown date

  
the Atmosphere of this and Earth is simply Perfect.-DZombie

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Guest

Unknown date

  
The architecture, detailing and atmosfere of this levels are all incredible. This is a very original levelset that just shows how much place for good imagination there is for dooming. Some have criticised the gameplay, but I actually like it. I think I prefer this set to "Earth". A 5.

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Guest

Unknown date

  
I'm truly amazed: 5* for 4 levels with thát many design flaws, bugs and overall quite poor gameplay? Seriously guys, one great sky does not make a bad level good, not to say even legendary... As author does have a few good ideas: 2/5 instead of plain awful.

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Guest

Unknown date

  
I like it, but wouldn't play it again. Fights are mostly bad. 3.5*

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Guest

Unknown date

  
Pretty cool. The level design is excellent and the new textures are really cool like that jet at the end of MAP01. It's a bit dark though and the sky textures are fucked up in ZDoom. 4.5/5

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Guest

Unknown date

  
The KDiZD of the 20th century, and arguably a lot more fun. Somebody should do a MEGAR DETAILZ0R version of this, with a small amount of scripting to enhance it

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TimeOfDeath

Unknown date

  
lol this is awesome, except I wish some lines weren't hidden on the automap

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Guest

Unknown date

  
completely pointless gameplay

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Guest

Unknown date

  
DON'T PLAY THIS. Download the enhanced version, Pleiades (http://www.doomworl d.com/idgames/index. php?id=10625), which features several "prequel" maps, where you fight through starships, space stations and other planets before reaching Phobos.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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