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Phobos

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Phobos is a 4 level pwad set under a spectacular Phobos sky with Mars, the Red Planet, looming malevolently on the horizon. It loosely follows the story line of the first 4 Doom I levels but with larger, more spectacular, more challenging levels. Briefly, the levels are as follows:

HANGER: You will discover a spaceport, complete with ticket counters and boarding gates that will have you boarding the next flight to get the hell out of there!

NUCLEAR PLANT: This is where the electricity to power Phobos Base is generated. It is complete with nuclear reactor, steam generators, fuel storage pools, turbine hall, switch yard, and nuclear dump site. Your opposition will not want to let this place go!

TOXIN REFINERY: UAC had an industrial chemical plant at Phobos Base complete with fractional distillation towers, chemical reactors, storage tanks, and control center. Your opposition has taken it and subverted into processing evil toxins!

COMMAND AND CONTROL: This is the control center for the entire Phobos Base and the surrounding space of the Mars planetary system. This may be the place where the hellspawn of your opposition first invaded and decapitated the command and control structure for the entire Mars planetary system. They entered clandestinely from below!


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QQXgamer

  

This is the first custom wad I ever played, actually I don't even know how it had appeared in my Doom folder back then. Anyway after I learnt how to actually run it, I enjoyed the interesting layout and new textures. Also the gameplay is very different compared to Doom 2, which I found interesting at first. However I am sorry to say I didn't enjoy levels 2-3 very much. Surely there is an idea behind this design, but the gameplay is tiring.

Solid 3 stars thanks to Map01, which I like a lot.

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JudgeDeadd

  

The special effects and decor look surprisingly good for a vanilla WAD and the mapset is worth checking out for the architecture alone. The gameplay is unfortunately lackluster with monsters spread around willy-nilly, and in fact it might be better to play with nomonsters on and just focus on exploring the level and beholding the visuals. 

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Warmaster

  
It has some decent architecture especially the first level and i found the shuttle sequence very cool but as people said monster placement and spawns are very random and anoying. Also the tunnels are quite spooky and annoying at the same time aswell as on the third level you can get clipped through the tunnel/vents by overwhelming enemies which is very dissapointing but still a good collection of maps and amazing scenery of space and planets.

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Marcaek

  
When people talk about Ritenour's WADs they often mention this and Earth. I don't know why they mention Earth at all because it is garbage, but this at least has interesting structures and something resembling gameplay. It's still fairly medicore now.

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Omega Tyrant

  
Levels are bland, large, and force a lot of backtracking. No thought is put into enemy placement, as 90% of them in a mixed assortment just teleport in at some random part of the map. The levels also feature a lot of traveling through long, claustrophobic brown dark tunnels. Sure I guess its sky and some of its architecture is impressive for vanilla capabilities, but the levels are just so boring and lifeless, among other design flaws.

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NuMetalManiak

  
if only trying to get 100% kills wasn't as tough as it was when I had played, then this would have been outstanding. there's a few HOM's in the Toxin Refinery map too.

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Guest

Unknown date

  
A most interesting concept that is well realized in this 4-map set of simple but breathtaking maps. The architectural tricks are astounding and the gameplay is fun albeit a bit simple. It reminds me of Iikka Keränen's works in Dystopia for some reason. If there's one major gripe I have about these maps, it's that they are simply too dark. I wouldn't go so far as to call these maps "legendary" but they are an astounding effort. --4/5

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Guest

Unknown date

  
Great fun, visually impressive and a striking technical feat, especially for 1998. There are a couple of lapses - you can waltz the first level unmolested if you don't shoot (the monsters don't warp in) and the dark areas on level four are aggravating. But still, it's great. Best of all it has a moody atmosphere, especially the outsidey bits.

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Guest

Unknown date

  
Fun, atmospheric levels, a bit too dark, and the music on the first map is a bit annoying, but overall it's amazing! The author had really cool ideas about how to give a 3D feeling to a 2.5D game! And all this compatible with doom2.exe! Well done! Legendary. 5/5

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Guest

Unknown date

  
Great work!

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Guest

Unknown date

  
overrated. gets boring after the first level. And the music in the first level gets tired after its first playback. 3/5 stars

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Guest

Unknown date

  
A simply amazing level set everyone should play!

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Guest

Unknown date

  
I agree. Great wad.

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mrthejoshmon

Unknown date

  
great wad! nuff said

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Guest

Unknown date

  
Very realistic, makes you feel like you are really on Phobos. Not somewhere on Earth. Nice big levels too.

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Guest

Unknown date

  
Kick bottom

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Guest

Unknown date

  
the Atmosphere of this and Earth is simply Perfect.-DZombie

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Guest

Unknown date

  
The architecture, detailing and atmosfere of this levels are all incredible. This is a very original levelset that just shows how much place for good imagination there is for dooming. Some have criticised the gameplay, but I actually like it. I think I prefer this set to "Earth". A 5.

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Guest

Unknown date

  
I'm truly amazed: 5* for 4 levels with thát many design flaws, bugs and overall quite poor gameplay? Seriously guys, one great sky does not make a bad level good, not to say even legendary... As author does have a few good ideas: 2/5 instead of plain awful.

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Guest

Unknown date

  
I like it, but wouldn't play it again. Fights are mostly bad. 3.5*

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Guest

Unknown date

  
Pretty cool. The level design is excellent and the new textures are really cool like that jet at the end of MAP01. It's a bit dark though and the sky textures are fucked up in ZDoom. 4.5/5

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Guest

Unknown date

  
The KDiZD of the 20th century, and arguably a lot more fun. Somebody should do a MEGAR DETAILZ0R version of this, with a small amount of scripting to enhance it

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TimeOfDeath

Unknown date

  
lol this is awesome, except I wish some lines weren't hidden on the automap

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Guest

Unknown date

  
completely pointless gameplay

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Guest

Unknown date

  
DON'T PLAY THIS. Download the enhanced version, Pleiades (http://www.doomworl d.com/idgames/index. php?id=10625), which features several "prequel" maps, where you fight through starships, space stations and other planets before reaching Phobos.

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  • File Reviews

    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
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