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Anyone who needs this is a WUSSBOY!

   (2 reviews)
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About This File

If you're having trouble on "I'm Too Young To Die" with that pesky first enemy of the game, then this patch is for you! All enemies: 1) go at half speed, 2) can't shoot, and 3) light up in dark rooms. Also, the Spectres are fully visible. The only enemy whose "weapon" I left is the final DOOM ][ boss (because you're still in no danger from him). Finally, exploding barrels and rockets do no radius damage. The only threat left is acid floors. Dangerous, huh? The only disadvantage (besides the game being boring as hell) is that this makes rockets do less damage to what they hit, and you have to aim perfectly or no damage.


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This is from July 1998. It makes the monsters amble around at half speed, and they don't attack you, although they continue to advance and circle around you. The end result makes Doom feel a bit like a version of Second Life in which everybody is magnetically drawn to you, but they can't express themselves. It's not recommended if you're worried by crowds of people.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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