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dickie10.WAD, issue 1

   (10 reviews)
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About This File

This wad is 413kb when unzipped.

Oh, I nearly forgot....a final finale for the DICKIE series.

You have made your way thru' nine monster infested adventures. Finally you arrive in the nether-world where it is neither night or day. Outside, the gates of hell are burning whilst inside, you battle your way through a magnificent palace (well, sort of) to the inner sanctum. Here you must seek out and destroy the power source which feeds the hell spawn. Only then will the planet be free....

Note, if ammo seems a little scarce, think again. A change of tactics may be required. It is possible to finish this level on UV without using cheat codes...if you're really stuck, see the bottom of this text file.


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Guest

Unknown date

  
I'd give 4.5 stars, but I chose 4, as I don't want to give 5 so people think this is perfect.

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Guest

Unknown date

  
Not quite as good as some other Dickie maps. The map's layout isn't anything special and the hell theme wasn't IMHO very well executed. However the last part of the level is pretty clever, and a fitting finale to the series.

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Guest

Unknown date

  
Dickie 10 ain't as good as the others,but,the firefights were awesome(execpt the four arch viles on the other side of the blue key door), the textures were well placed, but IMO the difficulty was a little too easy (but that's just me, i played it on HMP :P). Nice segment of the series Richard :) 5/5

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TimeOfDeath

Unknown date

  
cool map

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Guest

Unknown date

  
It's an interesting map but I got stuck at end. Killed 140/145 monsters and don't know where to go. :( also I played on HMP but for me was damn hard for some parts (the one with 4 archiviles and room near end). I died few times. I will give 3/5

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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