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dickie10.WAD, issue 1

   (13 reviews)
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About This File

This wad is 413kb when unzipped.

Oh, I nearly forgot....a final finale for the DICKIE series.

You have made your way thru' nine monster infested adventures. Finally you arrive in the nether-world where it is neither night or day. Outside, the gates of hell are burning whilst inside, you battle your way through a magnificent palace (well, sort of) to the inner sanctum. Here you must seek out and destroy the power source which feeds the hell spawn. Only then will the planet be free....

Note, if ammo seems a little scarce, think again. A change of tactics may be required. It is possible to finish this level on UV without using cheat codes...if you're really stuck, see the bottom of this text file.


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I Drink Lava

  

The final dickie map is a bit of a letdown, starting with a really basic (though nicely-lit) three-door hub and ending with a large, mostly empty reactor setpiece. The exit is a boss brain that's not telegraphed at all and I only knew to shoot because I gave up and noclipped. I have no idea why this was included in 2003's "Top 100 WADs" list when dickie04, dickie05, dickie08, and dickie09 were so much better than this.

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NuMetalManiak

  

ah, Richard Wiles, known for his gameplay-oriented style in wads like Crusades and Slayer. this one is considerably more open and as a result easier, but it still has its fun moments. the beginning for instance, heading all the way down the hall and collecting a yellow key just for imps to show up behind. pretty neat. the other keys are pretty easy though there's some weird design decisions going on here. the northern end of the map is quite open, with a bit of back-and-forth with raising bridges to the center, then fighting a cyberdemon and other monsters before shooting a core. that's basically the walkthrough for this mostly above average level. pretty decent, but not entirely memorable.

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Havoc Crow

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A very nice-looking, fun, and satisfyingly challenging map with some large-scale epic architecture. Well worth checking out.

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Guest

Unknown date

  
I'd give 4.5 stars, but I chose 4, as I don't want to give 5 so people think this is perfect.

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Guest

Unknown date

  
Not quite as good as some other Dickie maps. The map's layout isn't anything special and the hell theme wasn't IMHO very well executed. However the last part of the level is pretty clever, and a fitting finale to the series.

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Guest

Unknown date

  
Dickie 10 ain't as good as the others,but,the firefights were awesome(execpt the four arch viles on the other side of the blue key door), the textures were well placed, but IMO the difficulty was a little too easy (but that's just me, i played it on HMP :P). Nice segment of the series Richard :) 5/5

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TimeOfDeath

Unknown date

  
cool map

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Guest

Unknown date

  
It's an interesting map but I got stuck at end. Killed 140/145 monsters and don't know where to go. :( also I played on HMP but for me was damn hard for some parts (the one with 4 archiviles and room near end). I died few times. I will give 3/5

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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