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dickie10.WAD, issue 1

   (13 reviews)
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About This File

This wad is 413kb when unzipped.

Oh, I nearly forgot....a final finale for the DICKIE series.

You have made your way thru' nine monster infested adventures. Finally you arrive in the nether-world where it is neither night or day. Outside, the gates of hell are burning whilst inside, you battle your way through a magnificent palace (well, sort of) to the inner sanctum. Here you must seek out and destroy the power source which feeds the hell spawn. Only then will the planet be free....

Note, if ammo seems a little scarce, think again. A change of tactics may be required. It is possible to finish this level on UV without using cheat codes...if you're really stuck, see the bottom of this text file.


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I Drink Lava

  

The final dickie map is a bit of a letdown, starting with a really basic (though nicely-lit) three-door hub and ending with a large, mostly empty reactor setpiece. The exit is a boss brain that's not telegraphed at all and I only knew to shoot because I gave up and noclipped. I have no idea why this was included in 2003's "Top 100 WADs" list when dickie04, dickie05, dickie08, and dickie09 were so much better than this.

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NuMetalManiak

  

ah, Richard Wiles, known for his gameplay-oriented style in wads like Crusades and Slayer. this one is considerably more open and as a result easier, but it still has its fun moments. the beginning for instance, heading all the way down the hall and collecting a yellow key just for imps to show up behind. pretty neat. the other keys are pretty easy though there's some weird design decisions going on here. the northern end of the map is quite open, with a bit of back-and-forth with raising bridges to the center, then fighting a cyberdemon and other monsters before shooting a core. that's basically the walkthrough for this mostly above average level. pretty decent, but not entirely memorable.

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Havoc Crow

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A very nice-looking, fun, and satisfyingly challenging map with some large-scale epic architecture. Well worth checking out.

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Guest

Unknown date

  
I'd give 4.5 stars, but I chose 4, as I don't want to give 5 so people think this is perfect.

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Guest

Unknown date

  
Not quite as good as some other Dickie maps. The map's layout isn't anything special and the hell theme wasn't IMHO very well executed. However the last part of the level is pretty clever, and a fitting finale to the series.

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Guest

Unknown date

  
Dickie 10 ain't as good as the others,but,the firefights were awesome(execpt the four arch viles on the other side of the blue key door), the textures were well placed, but IMO the difficulty was a little too easy (but that's just me, i played it on HMP :P). Nice segment of the series Richard :) 5/5

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TimeOfDeath

Unknown date

  
cool map

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Guest

Unknown date

  
It's an interesting map but I got stuck at end. Killed 140/145 monsters and don't know where to go. :( also I played on HMP but for me was damn hard for some parts (the one with 4 archiviles and room near end). I died few times. I will give 3/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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