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sickened.WAD

   (2 reviews)
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About This File

*** DEATHMATCH ***

This my first Pwad designed for Deathmatch that is small enough to provide maximum fun for two players. The good thing about this one:

It is not only fun to play, it is also p e r f e c t l y d e s i g n e d and so nice to look at, that you might forget to go on playing Deathmatch!

Instructions:

E1M1: - no Acidfloor - Difficulty settings: - 1 and 2: Plasma in secret (see below), Rocket hard to get. - 3 and 4: BFG in secret (see below), Plasma hard to get.

E1M2: - Acidfloor - Difficulty settings: - 1 and 2: Plasma in secret (see below), Rocket hard to get. - 3 and 4: BFG in secret (see below), Plasma hard to get.

The secret: is not really a secret, it is a deathmatch- start that takes you to the center of the map, some sort of a cage, that you cannot escape. In it you will find either the Plasma Rifle or the BFG900, so that you can hit your enemies hard but you can not escape their attacs.

Still to come: a Single-/Multiplayer-Pwad, that includes this Pwad as one room. It will be called "Die, My Only Friend" (diefrnd.wad).


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Doomkid

Unknown date

  
Replaces E1M1, seems pretty good for a duel match.

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Guest

Unknown date

  
Despite being very symmetrical, the architecture is rather good for its time.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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