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   (2 reviews)
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About This File


This my first Pwad designed for Deathmatch that is small enough to provide maximum fun for two players. The good thing about this one:

It is not only fun to play, it is also p e r f e c t l y d e s i g n e d and so nice to look at, that you might forget to go on playing Deathmatch!


E1M1: - no Acidfloor - Difficulty settings: - 1 and 2: Plasma in secret (see below), Rocket hard to get. - 3 and 4: BFG in secret (see below), Plasma hard to get.

E1M2: - Acidfloor - Difficulty settings: - 1 and 2: Plasma in secret (see below), Rocket hard to get. - 3 and 4: BFG in secret (see below), Plasma hard to get.

The secret: is not really a secret, it is a deathmatch- start that takes you to the center of the map, some sort of a cage, that you cannot escape. In it you will find either the Plasma Rifle or the BFG900, so that you can hit your enemies hard but you can not escape their attacs.

Still to come: a Single-/Multiplayer-Pwad, that includes this Pwad as one room. It will be called "Die, My Only Friend" (diefrnd.wad).

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Unknown date

Replaces E1M1, seems pretty good for a duel match.

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Unknown date

Despite being very symmetrical, the architecture is rather good for its time.

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.