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Earth

   (71 reviews)
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About This File

Ten level episode replacement for first episode of Hell on Earth.

Story Line You arrive on earth to find it subverted by savage aliens. Your point of arrival is a rocky coastline with rolling surf: Levels: The Ruins (MAP01): You stand facing out to sea with rolling breakers splasing on the rocks. Behind you are the ruins of civilization, haunted with alien hellspawn. Seek the Sword of Damocles... The Tomb (MAP02): To have hope of freeing the world, you must take back the one place the enemy considers special... Mines of Moria (MAP03): Like its Lord of the Rings namesake, it is crawling with evil things... The Chasm (MAP04): The enemy is bivouacked in rugged coastal terrain. You mission is to clear them out... Strategic Defense Command (MAP05): A deep underground command and control center, one of the last great hopes for mankind in repelling the alien invasion. However, it seems to be off line, You need to find out why... Observation Station (MAP06): This place has seen some action before it fell to the enemy. Beware!... The Emerald Tower (MAP07): Your mission is to capture the Emerald Tower. Short, sweet, and relatively easy!?!... Ammo Pit (MAP08): This is the domain of the arch-vile. Trick him into helping you... Islands (MAP09): You arrive on an rocky island in a rugged fjord. Out to sea and somewhat up the coast is another, larger island that you must somehow reach... The Hill (MAP10): You must capture a heavily defended hill. Then home at last! You arrive in your comfortable penthouse suite where you end the episode...

Combat These levels contain a wide variety of combat situations requiring different strategies. To win these levels, especially at the more difficult skill settings, requires thinking in terms of fields of fire, looking out for your flanks and backside, and keeping open lines of retreat. Most of the monster placement is randomized so that their location and response are different each time these levels are played. Hence, you will be unable to count on finding specific monsters at specific locations. The monsters occasionally show sneaky behavior due to features in the level designs. Setting: This episode is set on a rocky coastline. with spectacular outdoor views. These include high vistas and overlooks, live surf crashing onto the rocks, scenic elevator rides on the outside of tall buildings, and a spectacular bridge crossing the canyon in THE CHASM level. General: Secrets generally have some clue that the thoughtful and observant player can spot. These levels are designed to be winnable at the easier skill settings without finding the secrets, but to win the more difficult settings requires locating most of the secrets. There are no totally hidden hazards or traps; there will always be some visual or audio cue to warn of there presence. Some of the pools and slime pits have depth, ie, you will sink into them, sometimes up to your eyeballs. One final note; cliff edges at most of the high vistas are lethal to fall off of (one cannot expect to survive a fall of several hundred feet in real life).


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Cacodemon9000

  

The most nice thing I found in this wad is starting view and fisrt level itself worth playing, really nicely done. But most part of the wad is just dark labyrintine identically looking caves and some large empty outdoors areas. To make things worse automap is disabled in many cave areas. Running around almost blind without properly working automap in search for another key most of the time isn't something I enjoy. 2/5 only for nice visual tricks.

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Marcaek

  
Nice waves and beach, then it's appropriately brown ashwall for the rest of the set.

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Kingpin3

  
Doom engine in "realist" style...Take his other pwad "phobos" too :)

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joe-ilya

  
The startup view is the only good thing about this mapset full of boring maze cave areas with hidden lines on automap.

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Guest

  
LOOKS LIKE EPIC.WAD with different models and such but Im gonna admit it's a pretty great map.

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Guest

  
Load it up, admire the neat wave effect and beachhead, close Doom, play something actually good.

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Guest

  
Besides the cool waves in the first map, filling a cavity at the dentist is more fun than running around in these darkly lit rectums. Its peculiar how a mind who cooked up the plane in "Phobos", and the other very clever and creative effects these maps are known for, could be so infuriatingly flat with the overall design. To top it off, he decided to remove the automap lines in the majority of the cave areas. Thank you for the frustration.

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Guest

  
Dude, This Is So F*cking Cool. I'm Downloading It Right Now.

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Guest

Unknown date

  
Absolute garbage!

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Guest

Unknown date

  
not legendary, but i liked the under the bridge idea, very creative wit the two bridges, never seen anything like it. 4

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Guest

Unknown date

  
A classic, must download! -- 5/5

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Guest

Unknown date

  
The caves are annoying as hell. Other than that, it's pretty darn good.

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Guest

Unknown date

  
me no rikey! great ideas but poorly executed. the gameplay went fishing. sorry ;)

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Doomkid

Unknown date

  
I always liked these maps. 4/5

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Guest

Unknown date

  
4/5 Funny

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JudgeDeadd

Unknown date

  
A rather lackluster old WAD. Deserves some kudos for having vaguely nice architecture for the time, but the gameplay is dull and annoying (long, empty winding passages; ultra-dark areas; automap denial.) Not recommended.

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Guest

Unknown date

  
Almost epic journey. Why "almost"? Well, random monster placement and overdarkness are frustrating factors. So I play with modified colormap, +25% gamma correction (id=9069). Also last level is short and dumb, sadly had no proper challenge. Anyway - it's a pretty darn good stuff.

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Guest

Unknown date

  
Lovely. A lot of boom, doom, and death. Another reminder of why I never tire of this game no matter how many newer games I try.

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Guest

Unknown date

  
individual track . smart , beautiful, original . a little too much of the dark flight.

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Guest

Unknown date

  
a fuckin 5 for visuals alone

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Guest

Unknown date

  
loved this!!

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Guest

Unknown date

  
Nice design, quite quite quite realistic, Mr. Ritenour. The levels were fairly fun and engaging, I felt my adrenaline glands coming into use after sitting dormant from doing nothing, haha. But the caves were indeed annoying as hell, overdone as well. jDoom will poison this wad btw, persons. An interesting, unique experience. Gameplay was average at best, it looks good but not really that good for DOOMing in. I give you 4/5 for originality. Have a nice day.

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Guest

Unknown date

  
Muy entretenido. Mapas buenos y regulares, pero un conjunto interesante. 4/5

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Guest

Unknown date

  
Some very good ideas (crashing waves -wow!), but several of the later levels seem unfinished, or the author lost interest. There are areas not accessible without idclip, and unknown without allmap, hat have nothing in them. The first few lavels however are classic. 2/07 TimeGhost

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Guest

Unknown date

  
The first few levels were really awesome. The later levels were alright. Too bad the sky textures are fucked up and won't work in later versions of ZDoom.

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - Crispy Doom 5.3.
      - Ultra-Violence
      - Continuous combined with pistol start mindset.
      - No saves, mostly.
      Very decent tribute to the original game. Each map is essentially a remix of the ID's levels, built around the same theme and music tracks per episode, albeit with the author's personal changes to the design. Aesthetically, the only notorious difference, and by no means less important, is the texturing he decided to use in some sections. In general the maps look extra polished, there were no signs of misaligned textures, but I wasn't that attentive to be honest. He did left the most distinctive visual features of each map untouched, for example where it's supposed to be a dark secret dungeon, it is a dark secret dungeon, just not copy-pasted.    As said before, Wonderful Doom is just a revamped Ultimate Doom. If you know the game by heart, there may be little room for surprises, so you can take it as a memory test. Of course, the author added his own touch to the gameplay. I would underline the size of the rooms in comparison to the iwad, tending to be more compact though in no way less attractive. In consequence, they lead to a bit more claustrophobic combat, specially throughout the latter episodes, sometimes you'll find yourself in a hairy situation like a slow drop in a cluster of imps and barons coming from the shadows, or starting surrounded of pinkies and barrels to detonate using your ol' peashooter. Another thing is the resource balance, sometimes giving more leeway where there wasn't originally, other times less obvious for the pistol starter. This is part of several plot twists Wraith added here and there to the main concepts to keep it somehow fresh and interesting, but I'm not going to spoil any in particular.    Secret-wise, I guess it's not needless to say almost all of them can be found normally, there is one in E2M9 that can't be triggered due to the teleport line. Otherwise, there are no broken sectors or staircases of secrets (sorry to burst your bubble ;P). There are no disliked maps, and so I'll avoid to pick favourites this time. I also didn't care if most maps were extremely similar to the iwad ones, but that could not be the case for you.   Overall, I won't lie and say this turned out to be thoroughly enjoyable. It's what I expected from an author with such love for plain vanilla Ultimate Doom. Nostalgia fans should give it a go. Well, as long as you wish to "play Original Doom one more time", otherwise if you expect a thing like "Doom the Way ID Did", it might not be wise to download this. My rate is 8/10.
    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
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