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Earth

   (71 reviews)
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About This File

Ten level episode replacement for first episode of Hell on Earth.

Story Line You arrive on earth to find it subverted by savage aliens. Your point of arrival is a rocky coastline with rolling surf: Levels: The Ruins (MAP01): You stand facing out to sea with rolling breakers splasing on the rocks. Behind you are the ruins of civilization, haunted with alien hellspawn. Seek the Sword of Damocles... The Tomb (MAP02): To have hope of freeing the world, you must take back the one place the enemy considers special... Mines of Moria (MAP03): Like its Lord of the Rings namesake, it is crawling with evil things... The Chasm (MAP04): The enemy is bivouacked in rugged coastal terrain. You mission is to clear them out... Strategic Defense Command (MAP05): A deep underground command and control center, one of the last great hopes for mankind in repelling the alien invasion. However, it seems to be off line, You need to find out why... Observation Station (MAP06): This place has seen some action before it fell to the enemy. Beware!... The Emerald Tower (MAP07): Your mission is to capture the Emerald Tower. Short, sweet, and relatively easy!?!... Ammo Pit (MAP08): This is the domain of the arch-vile. Trick him into helping you... Islands (MAP09): You arrive on an rocky island in a rugged fjord. Out to sea and somewhat up the coast is another, larger island that you must somehow reach... The Hill (MAP10): You must capture a heavily defended hill. Then home at last! You arrive in your comfortable penthouse suite where you end the episode...

Combat These levels contain a wide variety of combat situations requiring different strategies. To win these levels, especially at the more difficult skill settings, requires thinking in terms of fields of fire, looking out for your flanks and backside, and keeping open lines of retreat. Most of the monster placement is randomized so that their location and response are different each time these levels are played. Hence, you will be unable to count on finding specific monsters at specific locations. The monsters occasionally show sneaky behavior due to features in the level designs. Setting: This episode is set on a rocky coastline. with spectacular outdoor views. These include high vistas and overlooks, live surf crashing onto the rocks, scenic elevator rides on the outside of tall buildings, and a spectacular bridge crossing the canyon in THE CHASM level. General: Secrets generally have some clue that the thoughtful and observant player can spot. These levels are designed to be winnable at the easier skill settings without finding the secrets, but to win the more difficult settings requires locating most of the secrets. There are no totally hidden hazards or traps; there will always be some visual or audio cue to warn of there presence. Some of the pools and slime pits have depth, ie, you will sink into them, sometimes up to your eyeballs. One final note; cliff edges at most of the high vistas are lethal to fall off of (one cannot expect to survive a fall of several hundred feet in real life).


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Cacodemon9000

  

The most nice thing I found in this wad is starting view and fisrt level itself worth playing, really nicely done. But most part of the wad is just dark labyrintine identically looking caves and some large empty outdoors areas. To make things worse automap is disabled in many cave areas. Running around almost blind without properly working automap in search for another key most of the time isn't something I enjoy. 2/5 only for nice visual tricks.

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Marcaek

  
Nice waves and beach, then it's appropriately brown ashwall for the rest of the set.

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Kingpin3

  
Doom engine in "realist" style...Take his other pwad "phobos" too :)

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joe-ilya

  
The startup view is the only good thing about this mapset full of boring maze cave areas with hidden lines on automap.

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Guest

  
LOOKS LIKE EPIC.WAD with different models and such but Im gonna admit it's a pretty great map.

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Guest

  
Load it up, admire the neat wave effect and beachhead, close Doom, play something actually good.

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Guest

  
Besides the cool waves in the first map, filling a cavity at the dentist is more fun than running around in these darkly lit rectums. Its peculiar how a mind who cooked up the plane in "Phobos", and the other very clever and creative effects these maps are known for, could be so infuriatingly flat with the overall design. To top it off, he decided to remove the automap lines in the majority of the cave areas. Thank you for the frustration.

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Guest

  
Dude, This Is So F*cking Cool. I'm Downloading It Right Now.

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Guest

Unknown date

  
Absolute garbage!

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Guest

Unknown date

  
not legendary, but i liked the under the bridge idea, very creative wit the two bridges, never seen anything like it. 4

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Guest

Unknown date

  
A classic, must download! -- 5/5

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Guest

Unknown date

  
The caves are annoying as hell. Other than that, it's pretty darn good.

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Guest

Unknown date

  
me no rikey! great ideas but poorly executed. the gameplay went fishing. sorry ;)

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Doomkid

Unknown date

  
I always liked these maps. 4/5

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Guest

Unknown date

  
4/5 Funny

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JudgeDeadd

Unknown date

  
A rather lackluster old WAD. Deserves some kudos for having vaguely nice architecture for the time, but the gameplay is dull and annoying (long, empty winding passages; ultra-dark areas; automap denial.) Not recommended.

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Guest

Unknown date

  
Almost epic journey. Why "almost"? Well, random monster placement and overdarkness are frustrating factors. So I play with modified colormap, +25% gamma correction (id=9069). Also last level is short and dumb, sadly had no proper challenge. Anyway - it's a pretty darn good stuff.

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Guest

Unknown date

  
Lovely. A lot of boom, doom, and death. Another reminder of why I never tire of this game no matter how many newer games I try.

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Guest

Unknown date

  
individual track . smart , beautiful, original . a little too much of the dark flight.

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Guest

Unknown date

  
a fuckin 5 for visuals alone

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Guest

Unknown date

  
loved this!!

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Guest

Unknown date

  
Nice design, quite quite quite realistic, Mr. Ritenour. The levels were fairly fun and engaging, I felt my adrenaline glands coming into use after sitting dormant from doing nothing, haha. But the caves were indeed annoying as hell, overdone as well. jDoom will poison this wad btw, persons. An interesting, unique experience. Gameplay was average at best, it looks good but not really that good for DOOMing in. I give you 4/5 for originality. Have a nice day.

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Guest

Unknown date

  
Muy entretenido. Mapas buenos y regulares, pero un conjunto interesante. 4/5

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Guest

Unknown date

  
Some very good ideas (crashing waves -wow!), but several of the later levels seem unfinished, or the author lost interest. There are areas not accessible without idclip, and unknown without allmap, hat have nothing in them. The first few lavels however are classic. 2/07 TimeGhost

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Guest

Unknown date

  
The first few levels were really awesome. The later levels were alright. Too bad the sky textures are fucked up and won't work in later versions of ZDoom.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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