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Earth

   (76 reviews)
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About This File

Ten level episode replacement for first episode of Hell on Earth.

Story Line You arrive on earth to find it subverted by savage aliens. Your point of arrival is a rocky coastline with rolling surf: Levels: The Ruins (MAP01): You stand facing out to sea with rolling breakers splasing on the rocks. Behind you are the ruins of civilization, haunted with alien hellspawn. Seek the Sword of Damocles... The Tomb (MAP02): To have hope of freeing the world, you must take back the one place the enemy considers special... Mines of Moria (MAP03): Like its Lord of the Rings namesake, it is crawling with evil things... The Chasm (MAP04): The enemy is bivouacked in rugged coastal terrain. You mission is to clear them out... Strategic Defense Command (MAP05): A deep underground command and control center, one of the last great hopes for mankind in repelling the alien invasion. However, it seems to be off line, You need to find out why... Observation Station (MAP06): This place has seen some action before it fell to the enemy. Beware!... The Emerald Tower (MAP07): Your mission is to capture the Emerald Tower. Short, sweet, and relatively easy!?!... Ammo Pit (MAP08): This is the domain of the arch-vile. Trick him into helping you... Islands (MAP09): You arrive on an rocky island in a rugged fjord. Out to sea and somewhat up the coast is another, larger island that you must somehow reach... The Hill (MAP10): You must capture a heavily defended hill. Then home at last! You arrive in your comfortable penthouse suite where you end the episode...

Combat These levels contain a wide variety of combat situations requiring different strategies. To win these levels, especially at the more difficult skill settings, requires thinking in terms of fields of fire, looking out for your flanks and backside, and keeping open lines of retreat. Most of the monster placement is randomized so that their location and response are different each time these levels are played. Hence, you will be unable to count on finding specific monsters at specific locations. The monsters occasionally show sneaky behavior due to features in the level designs. Setting: This episode is set on a rocky coastline. with spectacular outdoor views. These include high vistas and overlooks, live surf crashing onto the rocks, scenic elevator rides on the outside of tall buildings, and a spectacular bridge crossing the canyon in THE CHASM level. General: Secrets generally have some clue that the thoughtful and observant player can spot. These levels are designed to be winnable at the easier skill settings without finding the secrets, but to win the more difficult settings requires locating most of the secrets. There are no totally hidden hazards or traps; there will always be some visual or audio cue to warn of there presence. Some of the pools and slime pits have depth, ie, you will sink into them, sometimes up to your eyeballs. One final note; cliff edges at most of the high vistas are lethal to fall off of (one cannot expect to survive a fall of several hundred feet in real life).


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Guest

Unknown date

  
loved this!!

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Guest

Unknown date

  
Nice design, quite quite quite realistic, Mr. Ritenour. The levels were fairly fun and engaging, I felt my adrenaline glands coming into use after sitting dormant from doing nothing, haha. But the caves were indeed annoying as hell, overdone as well. jDoom will poison this wad btw, persons. An interesting, unique experience. Gameplay was average at best, it looks good but not really that good for DOOMing in. I give you 4/5 for originality. Have a nice day.

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Guest

Unknown date

  
Muy entretenido. Mapas buenos y regulares, pero un conjunto interesante. 4/5

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Guest

Unknown date

  
Some very good ideas (crashing waves -wow!), but several of the later levels seem unfinished, or the author lost interest. There are areas not accessible without idclip, and unknown without allmap, hat have nothing in them. The first few lavels however are classic. 2/07 TimeGhost

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Guest

Unknown date

  
The first few levels were really awesome. The later levels were alright. Too bad the sky textures are fucked up and won't work in later versions of ZDoom.

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NuMetalManiak

Unknown date · Edited by NuMetalManiak

  

the teleporting monsters everywhere and the tons of ASHWALL caves are kinda annoying after awhile, but i really liked this mapset and it's overall style. the feeling of emptiness in some maps, like in MAP03 where you'll soon be seeing enemies (unless you decide NOT to shoot at all, this is the one level where you can ignore the zombieman and run around freely), plus several other ones, it's quite weird, but at least it works. MAP01 is basically where Earth gets most of its credit, because the waves look exquisite for their time. going through numerous caves is a real minus though since they are dark and somewhat boring at times. also sometimes switches or keys are out of the way (like in MAP04 with one switch or MAP09 with the blue key). MAP07 and MAP10 are stabs at boss levels it seems, neither is tough at all. heck, the entirety of Earth is easy. he gives you plenty of supplies to tend to and the enemies aren't really tough. favorite map? MAP04 no doubt, it's got faux-3D going for it which is cool. maybe Earth still feels okay to play to this day shall you sway.

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Guest

Unknown date

  
Es muy bien!

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Guest

Unknown date

  
this again is a good wad for its detail runs on zdoom well i am gonna play through this and phobos and i hope the author does some more! 5/5 anyways guys this is gonna sound weird but does anyone know if the MEGAWAD called Endgame for doom (not the novel!) is done yet and where i can find it been dying to play this one any info would be really helpful thankz guyz!

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Guest

Unknown date

  
Yeah, some good ideas, like nice elevators, climbable walls or unusual landscapes (bridge!). But too much annoying (too)dark passages and caves. Well - 4/5, coz it's old :) -- Brun Ohn

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Guest

Unknown date

  
its kind of good but gameplay is boring 3/3

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Guest

Unknown date

  
This is dated September 1997. It's famous for the very first location in the very first level, a beach with crashing waves; after that there are some clever pre-source port design touches, but it's no fun to play. You seem to spend ages going through dark corridors, and the architecture is uniformly square and low-detailed. It's interesting as a historical example of what could be done with stock Doom2, but as a thing to cherish and play it's no good.

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Guest

Unknown date

  
An ancient vanilla PWAD that looks absolutely amazing but plays like crap. Dark passages and no automap, plenty of thin ledges and verticies to get stuck on. iddqd, idbeholdl, idclip and just enjoy the architecture. 1/5

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Guest

Unknown date

  
almost bad enough to be a joke wad. only redeeming qualities are its historical value and the fact it shows off some early mapping tricks.

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Guest

Unknown date

  
Not as good as Phobos, but still 5 star material. A must.

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Guest

Unknown date

  
Load the wad in doom2.exe, look at the great coast and ruins at the beginning, and be done with it. This wad is terrible, unless your idea of fun is running through cramped, pitch-black caves. Play his Phobos and Galaxia wads instead. 1/5

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Guest

Unknown date

  
Un PWAD muy entretenido, con algunos mapas buenos y algunos un poco simples y faciles. 4.5/5

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Guest

Unknown date

  
Cool levels with some nice ideas in them, must download!

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Guest

Unknown date

  
Very good

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Guest

Unknown date

  
I'm sorry, not enough action and and way too long for one level, let alone ten... And as Brun Ohn said, too many dark tunnels. I got freaking lost... I had to use the noclip code just to find and exit the stupid level. 1/5

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Guest

Unknown date

  
Pretty old maps 4/5

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Guest

Unknown date

  
Great wad that still stands up today. Great architexture, and some really claustrophobic tunnels in some levels. 4/5.

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Guest

Unknown date

  
Well done! *****

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Guest

Unknown date

  
really good, but caves are overdone and annoying. 4/5.

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Guest

Unknown date

  
Sorry, but this WAD wasn't for me. I liked his other WAD called Pleiades a LOT more. This is too dark, too many caves, too much exploiting and rather strange. Still, some ideas were cool.

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Guest

Unknown date

  
stand by me xD 4/5

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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