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Ultima 1

   (9 reviews)
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About This File

This .WAD file was created based on the Ultima Underworld The Stygian Abyss (Copyright Origin 1992). The level is quite big and my best time for completion is around 22 min. I'm sure with practice you can easily beat that. I've taken the time to implement the difficulty levels so try them all (Ultra-Violence for the full effect!) Hope you have as much fun playing as I did in making/play-testing it. Feel free to manipulate the level in any way you want as long as you give original credit where credit is due (namely to ME!!!). This was my first real attempt at making a Doom level so I'm not really sure if you'll find it as interesting/fun to play as i did. Sometimes the monsters have a mind of their own and will be in a different place each time you play it so don't expect them to be around that same corner each time.


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Guest

Unknown date

  
I haven't played Ultima Underworld, although it is apparently a classic. Therefore I can't comment on this level's accuracy. The map is large and has a fair amount of monsters (most of which are in one room), but it's also very mazey and monotextural, and dull. I had fun running around with the chainsaw, but it feels like a bare layout that hasn't had detail added yet. With some extra work it might have been very good. The end is just another switch.

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Guest

Unknown date

  
Underdetailed and easy by anyone's standards. Some height variation reflecting the original puzzles would have been nice, though lack of proper bridges in Doom make this hard. Probably only interesting to those who remember Ultima Underworld fondly. ***

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Guest

Unknown date

  
A prime example of the stereotypical "1994 WAD". If you want a blast from the past and want to feel like, well, it's 1994 again, check this out; otherwise, don't bother.

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yakfak

Unknown date

  
i loved Ultima Underworld, still do, and did recognize the layout of the upper level while playing this WAD. Texture choices were a little suspicious, though; I would have expected more STONE2 and less GRAY4 >:) 1994 difficulty, a fun romp. ps, the exit switch is in Navrey's lair

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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