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Tantrum 2

   (18 reviews)
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Sweet level with bricks and corroded metal as its main texture theme. Some wood and marble too. I've pushed the engine to its very limit in just about every damn area - enormous level of detail. A LOT harder on UV than the first version, but lower skills should suit mortal players fine. The level is now highly non-linear. Woohoo.

There's no silly plot, just kill stuff.


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Memfis

  
A good looking brown level with way too high monster density, it becomes a chore after a while. Can't recommend playing, only looking at some of the architecture.

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Unknown date

  
This is from August 1998. I haven't played the first Tantrum (id=5483). There were no more. This is an entertaining level that starts out quite tough - it's a meaty level for manly men. It's a castle set in a mountainside. Not much health; the kind of level that makes you fight half a dozen barons of hell and then gives you a +10 stimpack. Gets monotonous after a while (the traps are basically all the same) but fun nonetheless.

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Unknown date

  
A Great level. Though I did find ammo to be very sparse in ULtra Violence. At one point I was taking on a bunch of Hellknights with berserker powered fists ...crazy.

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Unknown date

  
This is superb, it goes ahead of tantrum I in every singlr way. Detail, design, lighting, theme, gameplay, enjoyability, challend, atmosphere, architecture, monster placement, progression, enjoyability, and spirit all range from good to very good to superb. Excellent!!

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Unknown date

  
Fantastic level design and great looking. The one
thing that marks this wad down for me, is the
repititive use of too many enemies. Apart from
that, this is great.

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Unknown date

  
5/5 Physically exhausting in a good way. Everything in the original map has been dialed up to extremes. It's rough, with pretty tight health and ammo, but doable. Some pretty good surprises, too, like the Cacodemon room. Architecture also feels significantly improved, cutting out the cavern/bloodfall rooms in favor of more interweaving insanity. - KMX E XII

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Unknown date

  
Pffft, The very first linedef (0) is set to impassable - that's a bug Ola... fortunately GZDoom sorted that. Still, this is a very challenging wad with many surprises and tough battles -love it. Try it on UV -fast! 4/5 -jb

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Unknown date

  
As good, but not better, than the original. My only criticism is that it is too similar. It's good fun regardless. 4/5. -TRRobin.

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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