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No Rest No Peace

   (7 reviews)
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About This File

After saving the earth and other planets, you finally get tired of war. You take a job as an engineer in an UAC power station on a deserted planet. Day after day you do your tour of in- spection through the huge underground halls and enjoy the silence. But one day the evil forces strike again. As you hear the well-known horri- fying sounds from the rooms above you, you de- cide that this time it's none of your business. You lock yourself up in a little control room and wait for help, but nothing happens... It's up to you again. Your only chance is to reach the radio station to get you some help. Good luck!


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mun

  

Unexpected Cyberdemon at the beginning put aside, this is an interesting atmospheric trek through a desolate base. Gameplay however goes fast and bloody as you progress yet never a threat. The architecture and especially the low lighting throughout the base hammers down the loneliness aspect of this map. Also a minor thing but this is one of the rare few levels to make the "infinite plain" effect look believable. Worth a download.

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Memfis

  
Pretty cool. It's a large atmospheric base with good texturing, some impressive architecture (espescially at the beginning) and ominous lighting. Fun slaughter moments too. Really enjoyed it, took me 18 minutes to beat.

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Guest

Unknown date

  
This gets off to a very poor start, with some copied-and-pasted reactor cores and an irritating timing puzzle involving a lift and a cyberdemon. It only improves slightly; the level is large but undetailed and square. The "final battle" is pretty entertaining, although you have lots of rockets (and probably a BFG) and the monsters kill each other. The blue key is in the courtyard near the end, with all the monsters.

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Guest

Unknown date

  
This moderately large map feels a little disjointed, but has some decent battles and situations that aren't quite run of the mill. I was surprised that having got tooled up with the big weapons, you didn't then need to revisit the cyberdemon arena to reach the exit. I was looking forward to that. You might die a few times near the start, but it's easy enough to deal with once you've worked out what's going on, and don't be put off by another reviewer calling it a "timing puzzle" - it's not really.

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Guest

Unknown date

  
it was fun untill i had to spend two howers looking for the dam blue key 3/5

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TimeOfDeath

Unknown date

  
starts off slow, but gets fun when you find the weapons

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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