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The Ivory Tower

   (6 reviews)
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About This File

This single-player-level for DOOM2 tells an enigmatic story. You witness the war between an evil army of SS-soldiers and the demons they created in their blasphemous laboratory while a huge shimmering ivory tower, the symbol of release, rises up on the horizon. There, in the tower's top, you will face your last trial... >>> In addition, this zip-file contains IVORY-DM.WAD, the same level modified for deathmatch play.


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lupinx-Kassman

  
Turns out everything Leon makes is a treasure

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Guest

Unknown date

  
its ok the tecshering is prity good and dizine was allrite the game play was prity good to allthow thair is still room for improvemint

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Guest

Unknown date

  
In general this is a very average level. It makes the cardinal mistake of having SS troopers in it and although there are 500+ monsters it just feels like a 1995-era level pumped full of baddies. It has a couple of nice design ideas at the start - the opening tunnel is quite spooky, and there's a false perspective trick that gives the impression of a highway going off to a large tower on the horizon. Picks up towards the end but it still feels very old-fashioned and blocky.

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TimeOfDeath

Unknown date

  
tight supplies at first, but it got fun

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Zahid

Unknown date

  
start view was awesome overall nice map

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  • File Reviews

    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
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