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The Ivory Tower

   (6 reviews)
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About This File

This single-player-level for DOOM2 tells an enigmatic story. You witness the war between an evil army of SS-soldiers and the demons they created in their blasphemous laboratory while a huge shimmering ivory tower, the symbol of release, rises up on the horizon. There, in the tower's top, you will face your last trial... >>> In addition, this zip-file contains IVORY-DM.WAD, the same level modified for deathmatch play.


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lupinx-Kassman

  
Turns out everything Leon makes is a treasure

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Guest

Unknown date

  
its ok the tecshering is prity good and dizine was allrite the game play was prity good to allthow thair is still room for improvemint

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Guest

Unknown date

  
In general this is a very average level. It makes the cardinal mistake of having SS troopers in it and although there are 500+ monsters it just feels like a 1995-era level pumped full of baddies. It has a couple of nice design ideas at the start - the opening tunnel is quite spooky, and there's a false perspective trick that gives the impression of a highway going off to a large tower on the horizon. Picks up towards the end but it still feels very old-fashioned and blocky.

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TimeOfDeath

Unknown date

  
tight supplies at first, but it got fun

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Zahid

Unknown date

  
start view was awesome overall nice map

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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