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D.O.A. - The Conspiracy (part 1)

   (2 reviews)
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About This File

The UAC dragged you out of your comfortable chair and beamed you to an old fortress in the Alpine foothills. The bastards at least left you with some decent firepower. After cleaning out this tourist trap, they'll beam you to an abandoned UAC research facility. They figure that it's been long enough since the Deimos teleporter incident to redeploy it. Your next stop is their newest toxic waste treatment station which has somehow gotten infested a month after building it. You wonder about that one. The last stop is supposed to be a sprawling castle in the Balkans. Seems that the tenants are in cahoots with the hellspawn. Hmmm, more wondering. You grab your shotgun and get to work...

These are the first three levels of a four-level series. The last level has been on hold for a while so I'm going ahead and releasing these before they become obsolete.

Watch for DOA1-2.WAD coming soon to an FTP site near you. And be prepared to face The Conspiracy.

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Two maps are rehashes of stuff already here. Pretty OK - but minus two stars for being an idiot who thinks an ambush by 30 lost souls when you have 20 shotgun shells and nothing else makes for "entertaining play".

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.