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D.O.A. - The Conspiracy (part 1)

   (2 reviews)
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About This File

The UAC dragged you out of your comfortable chair and beamed you to an old fortress in the Alpine foothills. The bastards at least left you with some decent firepower. After cleaning out this tourist trap, they'll beam you to an abandoned UAC research facility. They figure that it's been long enough since the Deimos teleporter incident to redeploy it. Your next stop is their newest toxic waste treatment station which has somehow gotten infested a month after building it. You wonder about that one. The last stop is supposed to be a sprawling castle in the Balkans. Seems that the tenants are in cahoots with the hellspawn. Hmmm, more wondering. You grab your shotgun and get to work...

These are the first three levels of a four-level series. The last level has been on hold for a while so I'm going ahead and releasing these before they become obsolete.

Watch for DOA1-2.WAD coming soon to an FTP site near you. And be prepared to face The Conspiracy.


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Two maps are rehashes of stuff already here. Pretty OK - but minus two stars for being an idiot who thinks an ambush by 30 lost souls when you have 20 shotgun shells and nothing else makes for "entertaining play".

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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