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The Seventh 05: Underground

   (7 reviews)
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The Seventh 05: Underground

You've had enough of this. You've destroyed a planet and it's satellite


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Argenteo

  

Theme change in a short linear challenge. I like the lighting but sometimes it's really dark. It's average and basic but short and fun.

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Zahid

  
impressive use of lighting and shadow make highly atmospheric...unique ly describes that door needs red key to open...gameplay gets bit predictable at later parts...cool map overall...

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Memfis

  
Yeah, very average and basic... Nothing really interesting happens, just some mildly cool visual details to look at.

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Guest

Unknown date

  
I'll give this a average rating because it's a very average map. 8/12/07

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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