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Nick Doom, Secret Agent

   (2 reviews)
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About This File

You are Nick Doom, former Space Marine and one of the few live veterans of the Hellspawn War, now a crack Corporate Security Operative for good old UAC. The trail of some stolen high- tech equipment and rumors of a zombie-run scientific lab lead you to a small building atop a desolate volcanic island. As you sneak in and the door locks behind you, you realize you probably shouldn't have left the heavy weapons outside...

This level is designed to be fun and easy for anyone on the lowest settings, fun and challenging for typical Doomers on "Hurt Me Plenty", and interesting for even the tougher fraggers on Ultraviolence. I've tried to align every texture and perfect every room; feedback of all kinds is most welcome! This is not a Humungo Monster level; there's just one boss (except in Ultraviolence), and he's right at the end where he belongs. And, especially in UV, you'll have to watch your ammo...


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Unknown date

  
Poor; dated 1998, but feels four years older than that. It's a step up from the random-textur, random-room early efforts, but it's dull, disjointed, the traps are unimpressive and it feels amateurish.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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