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Overload Deathmatches

   (6 reviews)
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About This File

16 rather small and quite high-paced deathmatch levels that I (Ola) originally started making for myself and some friends to play since everything else what too big or just plain ugly. (And we're too lazy to look for good levels :-) Later I introduced Nicklas and Tobias to DOOM editing and they started making maps for this project too. Martin Friberg teamed up quite soon to help us.

There are a few new textures in there, all being commercial quality and no fucking MS Paint CRAP.

Any switches you find have to do with the exit. There are no switches to reveal weapons or other goodies.


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Doomkid

  
Map12 is the only one that isn't a boring tiny symmetrical layout.. From a technical persepctive it's well made but every map looks the same - Dull, grimey, uninspiring.. This author could have made 3 superb DM maps with the effort that went into this pack. The title is written in in dog poop on the title screen, not sure what that's all about.

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Unknown date

  
Maps were well detailed, but are way too symmetrical and cramped. The few maps that didn't suffer from copy-paste syndrome weren't enough to make up for it. 2/5 - tm512

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Unknown date

  
A bunch of visually impressive, small, DM maps. The team was headed by Ola Björling (who contributed with a shitload of textures and some maps to "The Darkening 2"), so you know this is quality in terms of texturing and overall design. Some people might find the maps a little *too* small, though, as 4 player DM - or more! - is virtually unplayable. --4/5

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Unknown date

  
HELL YEAH BOYS! *FL

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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