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ATRIUM.WAD

   (8 reviews)
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About This File

A DOOM pwad file with a really sneaky barrel puzzle


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Sui Generis

  
This level is reasonably made but very short. It consists of about 3 or 4 rooms and would be trivial were it not for the barrel gimmick. The puzzle is fairly simple to an experienced doomer but equally is kind of cute. Beyond this, the level is good with decent use of height and light variation for the time but is mostly low-level enemies and is not long enough to be stand out otherwise. Ok for a few minutes fun and for the puzzle.

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Unknown date

  
Nice map. But I would like to note that there is a solution to the barrel puzzle in which NO barrels blow up.

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Unknown date

  
An average attempt that is not too bad if you just want a quick blast, however the barrel area might annoy some people, it did not annoy me and I also found the solution to get through it without blowing up a barrel. The map is rather short and actually very easy, there is also a little bit of "tutti-frutti" in this map but not enough to really ruin the experience (in the areas where the cacodemons come out near the end). Overall it is not the worst but could be better 3/5.

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Unknown date

  
It's short and sweet, but the barrel part is quite unnerving. -riki

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Unknown date

  
Not bad.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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