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rz.wad, lost.wad

   (13 reviews)
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2 levels for cooperative Players


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Unknown date

  
dude i love this wad and i love turning this into a massive bloodbath make more level likes this -DOOMMAN98

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Guest

Unknown date

  
Rz.wad looks uglier than the twisted bum-gut of satan, and there are too many hitscan enemies. There are things stuck everywhere (stuck spider mastermind), the teleports aren't aligned, the very first room is a pain to get out of, two yellow keys. The gameplay is wall-to-wall automatic rocket fire. But it's therapeutic.

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Unknown date

  
A pair of levels from 1998 (they're both Map01, so you can't play them sequentially). Rz.wad has 1,429 baddies and lost.wad has 2,785! It's like being in a large outdoors slaughterhouse. The levels are both very large and unsubtle, and involve running around shooting hundreds of monsters that infight. They're both really good levels - hard and mind-numbing, like Motorhead. Surprisingly playable (it's surprising that they are playable at all). Rz.wad is my fave.

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Unknown date

  
Literally thousands of monsters to mow down. Not bad overall. The design is a bit crude, but it gets better after the starting areas.

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Guest

Unknown date

  
This is seriously the best wad I've ever played. Top marks. --woodpecker

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Guest

Unknown date

  
here's a crappy, ugly, squary WAD as u like em

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Guest

Unknown date

  
big levels tons of guys lots to shoot at classic lost though is better then rz

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Guest

Unknown date

  
REALLY FANTASTIC

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Rez

Unknown date

  
LOST.WAD is my very favorite slaughter map (yep, theraputic). Every sort of ugly, lots of stuck monsters and bad-teleport bugs, but also tricky in all the right ways and never a dull moment. Largely non-linear on both sides the first keyed door. 'Safe' spots all have ways to get you. Tons of supplies but you can still find yourself scrambling. Can be played for infighting strategy, too. Great with STRAIN monsters! RZ.WAD: even uglier, more linear, but almost as fun if you're in the mood.

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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