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rz.wad, lost.wad

   (13 reviews)
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2 levels for cooperative Players


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Unknown date

  
dude i love this wad and i love turning this into a massive bloodbath make more level likes this -DOOMMAN98

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Unknown date

  
Rz.wad looks uglier than the twisted bum-gut of satan, and there are too many hitscan enemies. There are things stuck everywhere (stuck spider mastermind), the teleports aren't aligned, the very first room is a pain to get out of, two yellow keys. The gameplay is wall-to-wall automatic rocket fire. But it's therapeutic.

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Unknown date

  
A pair of levels from 1998 (they're both Map01, so you can't play them sequentially). Rz.wad has 1,429 baddies and lost.wad has 2,785! It's like being in a large outdoors slaughterhouse. The levels are both very large and unsubtle, and involve running around shooting hundreds of monsters that infight. They're both really good levels - hard and mind-numbing, like Motorhead. Surprisingly playable (it's surprising that they are playable at all). Rz.wad is my fave.

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Unknown date

  
Literally thousands of monsters to mow down. Not bad overall. The design is a bit crude, but it gets better after the starting areas.

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Unknown date

  
This is seriously the best wad I've ever played. Top marks. --woodpecker

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Guest

Unknown date

  
here's a crappy, ugly, squary WAD as u like em

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Guest

Unknown date

  
big levels tons of guys lots to shoot at classic lost though is better then rz

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Guest

Unknown date

  
REALLY FANTASTIC

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Rez

Unknown date

  
LOST.WAD is my very favorite slaughter map (yep, theraputic). Every sort of ugly, lots of stuck monsters and bad-teleport bugs, but also tricky in all the right ways and never a dull moment. Largely non-linear on both sides the first keyed door. 'Safe' spots all have ways to get you. Tons of supplies but you can still find yourself scrambling. Can be played for infighting strategy, too. Great with STRAIN monsters! RZ.WAD: even uglier, more linear, but almost as fun if you're in the mood.

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - Crispy Doom 5.3.
      - Ultra-Violence
      - Continuous combined with pistol start mindset.
      - No saves, mostly.
      Very decent tribute to the original game. Each map is essentially a remix of the ID's levels, built around the same theme and music tracks per episode, albeit with the author's personal changes to the design. Aesthetically, the only notorious difference, and by no means less important, is the texturing he decided to use in some sections. In general the maps look extra polished, there were no signs of misaligned textures, but I wasn't that attentive to be honest. He did left the most distinctive visual features of each map untouched, for example where it's supposed to be a dark secret dungeon, it is a dark secret dungeon, just not copy-pasted.    As said before, Wonderful Doom is just a revamped Ultimate Doom. If you know the game by heart, there may be little room for surprises, so you can take it as a memory test. Of course, the author added his own touch to the gameplay. I would underline the size of the rooms in comparison to the iwad, tending to be more compact though in no way less attractive. In consequence, they lead to a bit more claustrophobic combat, specially throughout the latter episodes, sometimes you'll find yourself in a hairy situation like a slow drop in a cluster of imps and barons coming from the shadows, or starting surrounded of pinkies and barrels to detonate using your ol' peashooter. Another thing is the resource balance, sometimes giving more leeway where there wasn't originally, other times less obvious for the pistol starter. This is part of several plot twists Wraith added here and there to the main concepts to keep it somehow fresh and interesting, but I'm not going to spoil any in particular.    Secret-wise, I guess it's not needless to say almost all of them can be found normally, there is one in E2M9 that can't be triggered due to the teleport line. Otherwise, there are no broken sectors or staircases of secrets (sorry to burst your bubble ;P). There are no disliked maps, and so I'll avoid to pick favourites this time. I also didn't care if most maps were extremely similar to the iwad ones, but that could not be the case for you.   Overall, I won't lie and say this turned out to be thoroughly enjoyable. It's what I expected from an author with such love for plain vanilla Ultimate Doom. Nostalgia fans should give it a go. Well, as long as you wish to "play Original Doom one more time", otherwise if you expect a thing like "Doom the Way ID Did", it might not be wise to download this. My rate is 8/10.
    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
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