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About This File

Many wad editors provide consistency checking, but they provide it to different degrees. My purpose in writing DCC is to provide a single program that can tell you as much as possible about the basic and "fit-and-finish" problems that can (and will) plague map design. It was originally designed for use by TeamTNT on the Bloodlands and Grievance projects, and was used on Final Doom just before publication.

DCC cares Absolutely Nothing about playability or design choices. It simply looks for problems that may cause DOOM2 to abort, or for problems that just Look Bad.

DCC _will not_ alter your *.wad file. It writes its output to the screen, unless you redirect it. You can provide options to have DCC correct certain problems for you, and DCC will create a NEW *.wad file with the corrections.

DCC only handles DOOM2 and BOOM wads. It doesn't deal with DOOM, Heretic, or Hexen wads. There are no plans to make it do so.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.