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JOW: Jason Wainman's 30 Levels of Doom II

   (31 reviews)
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About This File

These levels, which were the results of four months of work from October 1995 to January 1996, are some of the hardest ones you'll ever experience.

However, I did notice a few things that I felt needed improvement. I made the textures more realistic to the surroundings of the boards, eliminated some unwanted items, and installing walls where open space once was -- this would sometimes make the levels too easy to play.

Also, on some levels, I changed the passageways from the original blocky style to curves. As for keys, I redid the placement of the keys to make the level playing more realistic to its level of difficulty.

NOTE: These levels replace the original JOW.WAD, since this is a major redo of this package.


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Gato606

  

Too many very very loooong corridors that sometimes lead to dead ends, many useless empty rooms where a huge "?" appears above your head thinking "what am I suppossed to do in this room?", connecting rooms sometimes with openings and other with doors, seriously, to put an opening and next a door that leads to the same room?  And when you finally find the key or skull you needed the door is at the other edge of the huge map...

 

What's the point of putting lots of rooms connected by tiny corridors trying to use ALL the Doom textures in every different room (including Wolfenstein textures) ?  And over 10 Commander Keens in every map, that do nothing, they don't open secret doors, nothing....

 

Also, I think I needed more weapons... even with Æons of Death 6.66 with lots of weapons the ammo was full all the time cause of the mysterious obsession of dropping huge loads of ammo in every corner and also powerups... did I mention you got more than 5 invulnerabilty spheres on every map?

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Erick

  

I've seen better maps generated by SLIGE, because I find it hard to believe that these maps were made by hand. You get generic room after generic room with some possessed zombies and SS Officers scattered around. The SS Officers are common enemies too, with Wolfenstein textures and doors all over the place too. You'll be playing the first map thirty times here (as in all the maps feel the exact same), of which all the maps are long, boring, and frustrating to go through, not worth your time.

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Cell

  

Too many Wolf3D textures, too rectangular architecture. Also quite a tedium, given the size and length of even the earliest levels. Too bad not a single mappixel within them craves for a minimal amount of replay value. Some okay fights can be pulled off here and there, but it's literally all and everything remotely nice about it.

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StoneMason

  

Hard to believe these maps were hand-crafted. 

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Guest

Unknown date

  
I hereby award this map the prestigious "8 Gorilla Anuses" award. Thoroughly enjoy it.

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Guest

Unknown date

  
Authors may NOT use any of these 30 levels as bases to build additional levels. Why would anyone wish to build off of this junk is beyond me. Not to be inpolite, but I've seen SLIGE levels that are better. Also, you are correct about the hardest ones part. Execpt it's "hardest ones to not quit before it's over". Still, try again later and you might do better. Gave you a one because you still tried.

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dg93

Unknown date

  
'A' for effort. 'F' for Design. 'D' for Gameplay.

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Guest

Unknown date

  
After I passed through all twenty six levels, my life changed. I do not play Doom. I broke computer, sold my house to buy a maze. Now I live in it, and all day long I walk through rooms and corridors. For lunch, I often open the doors and kill useless monsters. I do the same for breakfast and dinner. P.S. Author, build for me more mazes. P.S.S. Allah Akbar.

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Guest

Unknown date

  
The first pwad I ever played

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Guest

Unknown date

  
I'd rather play nothing but SLIGE maps for an entire year than play this again.

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M4rk3dF0rD347h

Unknown date

  
This is a horrendous megawad. All of the levels are plagued with simplistic layouts, repetitive textures, constant backtracking and possibly the most annoying enemy I've encountered in Doom (Nazi soldiers that can resurrect fallen enemies). Apparently, the author does not know how to mark secret sectors, because not a single level has any secrets. I see the author hasn't made a new wad in 16 years. I say that's for the best. 0/5

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Guest

Unknown date

  
yes, it looks like a bunch of slightly modified slige-levels

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Guest

Unknown date

  
All 30 levels have little varience in them. They are all textured the same, use the same themes and enemy usage even though their layouts vary. There is not one secret at all in any of the levels. This is just a boring piece of shit from start to finish. There is some gameplay at least but it too is all the same. For boring people only. 1/5

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Guest

Unknown date

  
i liked this!! lol top marks

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Guest

Unknown date

  
Shit-o-meter of this wad... off the scale. Must... reach... bathroom! *Barfs all over the floor*

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Guest

Unknown date

  
Felt like playing wolfenstien but with worse level design.

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mrthejoshmon

Unknown date

  
welcome to my 100 worst wads!

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Guest

Unknown date

  
I only played the first 2 maps. They are quite repetetive and low on detail. Some strange texturing. Weapon and monster placement seem random. Many rooms make no sense at all. I gave up after 2 maps. Sorry.

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Guest

Unknown date

  
I hereby dub the author of this map .. THE HUMAN SLIGE.

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Guest

Unknown date

  
Best wad ever. 0/5

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Guest

Unknown date

  
that's really goddamned lousy :)

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Guest

Unknown date

  
Another one of those annoying wads that is obviously intentionally bad. There should really be a folder for "real" megawads only and put this type of sh*t in a different folder (Arcade, BCSM, Doom Jr, etc. are also examples). This isn't saying a "real" megawad has to rock the boat, but it needs to have at least some evidence of effort. Which this doesn't.

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Guest

Unknown date

  
This made me nausiaus. I do not want to have to
see it again IN MY WHOLE LIFE.

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Guest

Unknown date

  
The only thing I like about this wad is the fact that the Wolfenstein SS are featured as a regular enemy.

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Guest

Unknown date

  
absolutely terrible

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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