Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

JOW: Jason Wainman's 30 Levels of Doom II

   (31 reviews)
Sign in to follow this  

Guest

About This File

These levels, which were the results of four months of work from October 1995 to January 1996, are some of the hardest ones you'll ever experience.

However, I did notice a few things that I felt needed improvement. I made the textures more realistic to the surroundings of the boards, eliminated some unwanted items, and installing walls where open space once was -- this would sometimes make the levels too easy to play.

Also, on some levels, I changed the passageways from the original blocky style to curves. As for keys, I redid the placement of the keys to make the level playing more realistic to its level of difficulty.

NOTE: These levels replace the original JOW.WAD, since this is a major redo of this package.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Gato606

  

Too many very very loooong corridors that sometimes lead to dead ends, many useless empty rooms where a huge "?" appears above your head thinking "what am I suppossed to do in this room?", connecting rooms sometimes with openings and other with doors, seriously, to put an opening and next a door that leads to the same room?  And when you finally find the key or skull you needed the door is at the other edge of the huge map...

 

What's the point of putting lots of rooms connected by tiny corridors trying to use ALL the Doom textures in every different room (including Wolfenstein textures) ?  And over 10 Commander Keens in every map, that do nothing, they don't open secret doors, nothing....

 

Also, I think I needed more weapons... even with Æons of Death 6.66 with lots of weapons the ammo was full all the time cause of the mysterious obsession of dropping huge loads of ammo in every corner and also powerups... did I mention you got more than 5 invulnerabilty spheres on every map?

Share this review


Link to review
GuyNamedErick

  

I've seen better maps generated by SLIGE, because I find it hard to believe that these maps were made by hand. You get generic room after generic room with some possessed zombies and SS Officers scattered around. The SS Officers are common enemies too, with Wolfenstein textures and doors all over the place too. You'll be playing the first map thirty times here (as in all the maps feel the exact same), of which all the maps are long, boring, and frustrating to go through, not worth your time.

Share this review


Link to review
Cell

  

Too many Wolf3D textures, too rectangular architecture. Also quite a tedium, given the size and length of even the earliest levels. Too bad not a single mappixel within them craves for a minimal amount of replay value. Some okay fights can be pulled off here and there, but it's literally all and everything remotely nice about it.

Share this review


Link to review
Mason.

  

Hard to believe these maps were hand-crafted. 

Share this review


Link to review
Guest

Unknown date

  
I hereby award this map the prestigious "8 Gorilla Anuses" award. Thoroughly enjoy it.

Share this review


Link to review
Guest

Unknown date

  
Authors may NOT use any of these 30 levels as bases to build additional levels. Why would anyone wish to build off of this junk is beyond me. Not to be inpolite, but I've seen SLIGE levels that are better. Also, you are correct about the hardest ones part. Execpt it's "hardest ones to not quit before it's over". Still, try again later and you might do better. Gave you a one because you still tried.

Share this review


Link to review
dg93

Unknown date

  
'A' for effort. 'F' for Design. 'D' for Gameplay.

Share this review


Link to review
Guest

Unknown date

  
After I passed through all twenty six levels, my life changed. I do not play Doom. I broke computer, sold my house to buy a maze. Now I live in it, and all day long I walk through rooms and corridors. For lunch, I often open the doors and kill useless monsters. I do the same for breakfast and dinner. P.S. Author, build for me more mazes. P.S.S. Allah Akbar.

Share this review


Link to review
Guest

Unknown date

  
The first pwad I ever played

Share this review


Link to review
Guest

Unknown date

  
I'd rather play nothing but SLIGE maps for an entire year than play this again.

Share this review


Link to review
M4rk3dF0rD347h

Unknown date

  
This is a horrendous megawad. All of the levels are plagued with simplistic layouts, repetitive textures, constant backtracking and possibly the most annoying enemy I've encountered in Doom (Nazi soldiers that can resurrect fallen enemies). Apparently, the author does not know how to mark secret sectors, because not a single level has any secrets. I see the author hasn't made a new wad in 16 years. I say that's for the best. 0/5

Share this review


Link to review
Guest

Unknown date

  
yes, it looks like a bunch of slightly modified slige-levels

Share this review


Link to review
Guest

Unknown date

  
All 30 levels have little varience in them. They are all textured the same, use the same themes and enemy usage even though their layouts vary. There is not one secret at all in any of the levels. This is just a boring piece of shit from start to finish. There is some gameplay at least but it too is all the same. For boring people only. 1/5

Share this review


Link to review
Guest

Unknown date

  
i liked this!! lol top marks

Share this review


Link to review
Guest

Unknown date

  
Shit-o-meter of this wad... off the scale. Must... reach... bathroom! *Barfs all over the floor*

Share this review


Link to review
Guest

Unknown date

  
Felt like playing wolfenstien but with worse level design.

Share this review


Link to review
mrthejoshmon

Unknown date

  
welcome to my 100 worst wads!

Share this review


Link to review
Guest

Unknown date

  
I only played the first 2 maps. They are quite repetetive and low on detail. Some strange texturing. Weapon and monster placement seem random. Many rooms make no sense at all. I gave up after 2 maps. Sorry.

Share this review


Link to review
Guest

Unknown date

  
I hereby dub the author of this map .. THE HUMAN SLIGE.

Share this review


Link to review
Guest

Unknown date

  
Best wad ever. 0/5

Share this review


Link to review
Guest

Unknown date

  
that's really goddamned lousy :)

Share this review


Link to review
Guest

Unknown date

  
Another one of those annoying wads that is obviously intentionally bad. There should really be a folder for "real" megawads only and put this type of sh*t in a different folder (Arcade, BCSM, Doom Jr, etc. are also examples). This isn't saying a "real" megawad has to rock the boat, but it needs to have at least some evidence of effort. Which this doesn't.

Share this review


Link to review
Guest

Unknown date

  
This made me nausiaus. I do not want to have to
see it again IN MY WHOLE LIFE.

Share this review


Link to review
Guest

Unknown date

  
The only thing I like about this wad is the fact that the Wolfenstein SS are featured as a regular enemy.

Share this review


Link to review
Guest

Unknown date

  
absolutely terrible

Share this review


Link to review
  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
×