Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

JOW: Jason Wainman's 30 Levels of Doom II

   (31 reviews)
Sign in to follow this  

Guest

About This File

These levels, which were the results of four months of work from October 1995 to January 1996, are some of the hardest ones you'll ever experience.

However, I did notice a few things that I felt needed improvement. I made the textures more realistic to the surroundings of the boards, eliminated some unwanted items, and installing walls where open space once was -- this would sometimes make the levels too easy to play.

Also, on some levels, I changed the passageways from the original blocky style to curves. As for keys, I redid the placement of the keys to make the level playing more realistic to its level of difficulty.

NOTE: These levels replace the original JOW.WAD, since this is a major redo of this package.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Gato606

  

Too many very very loooong corridors that sometimes lead to dead ends, many useless empty rooms where a huge "?" appears above your head thinking "what am I suppossed to do in this room?", connecting rooms sometimes with openings and other with doors, seriously, to put an opening and next a door that leads to the same room?  And when you finally find the key or skull you needed the door is at the other edge of the huge map...

 

What's the point of putting lots of rooms connected by tiny corridors trying to use ALL the Doom textures in every different room (including Wolfenstein textures) ?  And over 10 Commander Keens in every map, that do nothing, they don't open secret doors, nothing....

 

Also, I think I needed more weapons... even with Æons of Death 6.66 with lots of weapons the ammo was full all the time cause of the mysterious obsession of dropping huge loads of ammo in every corner and also powerups... did I mention you got more than 5 invulnerabilty spheres on every map?

Share this review


Link to review
Erick

  

I've seen better maps generated by SLIGE, because I find it hard to believe that these maps were made by hand. You get generic room after generic room with some possessed zombies and SS Officers scattered around. The SS Officers are common enemies too, with Wolfenstein textures and doors all over the place too. You'll be playing the first map thirty times here (as in all the maps feel the exact same), of which all the maps are long, boring, and frustrating to go through, not worth your time.

Share this review


Link to review
Cell

  

Too many Wolf3D textures, too rectangular architecture. Also quite a tedium, given the size and length of even the earliest levels. Too bad not a single mappixel within them craves for a minimal amount of replay value. Some okay fights can be pulled off here and there, but it's literally all and everything remotely nice about it.

Share this review


Link to review
StoneMason

  

Hard to believe these maps were hand-crafted. 

Share this review


Link to review
Guest

Unknown date

  
I hereby award this map the prestigious "8 Gorilla Anuses" award. Thoroughly enjoy it.

Share this review


Link to review
Guest

Unknown date

  
Authors may NOT use any of these 30 levels as bases to build additional levels. Why would anyone wish to build off of this junk is beyond me. Not to be inpolite, but I've seen SLIGE levels that are better. Also, you are correct about the hardest ones part. Execpt it's "hardest ones to not quit before it's over". Still, try again later and you might do better. Gave you a one because you still tried.

Share this review


Link to review
dg93

Unknown date

  
'A' for effort. 'F' for Design. 'D' for Gameplay.

Share this review


Link to review
Guest

Unknown date

  
After I passed through all twenty six levels, my life changed. I do not play Doom. I broke computer, sold my house to buy a maze. Now I live in it, and all day long I walk through rooms and corridors. For lunch, I often open the doors and kill useless monsters. I do the same for breakfast and dinner. P.S. Author, build for me more mazes. P.S.S. Allah Akbar.

Share this review


Link to review
Guest

Unknown date

  
The first pwad I ever played

Share this review


Link to review
Guest

Unknown date

  
I'd rather play nothing but SLIGE maps for an entire year than play this again.

Share this review


Link to review
M4rk3dF0rD347h

Unknown date

  
This is a horrendous megawad. All of the levels are plagued with simplistic layouts, repetitive textures, constant backtracking and possibly the most annoying enemy I've encountered in Doom (Nazi soldiers that can resurrect fallen enemies). Apparently, the author does not know how to mark secret sectors, because not a single level has any secrets. I see the author hasn't made a new wad in 16 years. I say that's for the best. 0/5

Share this review


Link to review
Guest

Unknown date

  
yes, it looks like a bunch of slightly modified slige-levels

Share this review


Link to review
Guest

Unknown date

  
All 30 levels have little varience in them. They are all textured the same, use the same themes and enemy usage even though their layouts vary. There is not one secret at all in any of the levels. This is just a boring piece of shit from start to finish. There is some gameplay at least but it too is all the same. For boring people only. 1/5

Share this review


Link to review
Guest

Unknown date

  
i liked this!! lol top marks

Share this review


Link to review
Guest

Unknown date

  
Shit-o-meter of this wad... off the scale. Must... reach... bathroom! *Barfs all over the floor*

Share this review


Link to review
Guest

Unknown date

  
Felt like playing wolfenstien but with worse level design.

Share this review


Link to review
mrthejoshmon

Unknown date

  
welcome to my 100 worst wads!

Share this review


Link to review
Guest

Unknown date

  
I only played the first 2 maps. They are quite repetetive and low on detail. Some strange texturing. Weapon and monster placement seem random. Many rooms make no sense at all. I gave up after 2 maps. Sorry.

Share this review


Link to review
Guest

Unknown date

  
I hereby dub the author of this map .. THE HUMAN SLIGE.

Share this review


Link to review
Guest

Unknown date

  
Best wad ever. 0/5

Share this review


Link to review
Guest

Unknown date

  
that's really goddamned lousy :)

Share this review


Link to review
Guest

Unknown date

  
Another one of those annoying wads that is obviously intentionally bad. There should really be a folder for "real" megawads only and put this type of sh*t in a different folder (Arcade, BCSM, Doom Jr, etc. are also examples). This isn't saying a "real" megawad has to rock the boat, but it needs to have at least some evidence of effort. Which this doesn't.

Share this review


Link to review
Guest

Unknown date

  
This made me nausiaus. I do not want to have to
see it again IN MY WHOLE LIFE.

Share this review


Link to review
Guest

Unknown date

  
The only thing I like about this wad is the fact that the Wolfenstein SS are featured as a regular enemy.

Share this review


Link to review
Guest

Unknown date

  
absolutely terrible

Share this review


Link to review
  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
×