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Saddam's Bunker v1.4

   (24 reviews)
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About This File

Saddam's Bunker! Compact yet full of surprises and danger. Can you "sanitize" the place?

No, I haven't plugged Saddam's mug into any of the graphics (feel free to add 'em if you can - send me a copy of the revision). Consider the vile guarding the exit to be Saddam if you need a plot. Now get in there and clean the place up!


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Tritnew

  
"Saddam ... with a name like that, he had to turn out bad." So did this WAD. 1/5.

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Unknown date

  
This blows chunks 1/5

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Unknown date

  
Stop, collaborate and listen - DooM is back with a brand new invention. Good level, and thanks for uploading.

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Unknown date

  
This sucks. If you want REAL SADDAM-KILLING ACTION, go download that "Quest for Saddam" standalone Duke Nukem 3D mod. It sucks, kinda, but it's way better than this shit! 1/5

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Unknown date

  
total vomit

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Unknown date

  
I do wish people would stop giving utter shite good ratings.

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Unknown date

  
The best wad i played ever!!! :) He-he, well, ok, just pretty damn good map just for fun. ;) 3/5

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Unknown date

  
whata peice of shit

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Unknown date

  
Terrible. 0 stars. -Hyena

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Unknown date

  
This isn't bad, despite the silly name.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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