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Grapes of Wrath v4.2

   (8 reviews)
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About This File

Can you believe it? An Okie named this puppy. In honor of the '98 dustbowl, I give you this - a whip with which to scar yourself hideously. Actually, it's one of my easier levels ... unless you want all the secrets, and then again, you might find those "secrets" accidently. Try to perserver, Grasshopper, and save your game often.

Warning: This level is not recommended for pregnant weeeemin or those with heart problems. Crybabies not allowed.


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Unknown date

  
One of the most RETARDED wads ever. I was begging for it to end but it just kept going on and on. Plus it hosts one of the most idiotic monster teleport traps in doom's history it probably takes 5 years for every monster to teleport. Awful crap 0/5 -Dron

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Unknown date

  
garbage. I mean come on... the texture placement is the most ridiculous I've seen in a long time. It's horrible. The monster placement is ridiculous. I give this 0/5 and only because I can't give it a negative.

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Unknown date

  
This is from 1998, although it feels like a "my first level" from 1994. It's not a patch on the original novel. The level is basically a set of poorly-designed parallel corridors - you run to the end of one corridor, killing the monsters en route, and then a door opens and you move to the next corridor. There's a cavern, but not much variation otherwise. You get masses of health and ammo. It gets harder towards the end, with some archviles, but it's dull stuff.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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