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Grapes of Wrath v4.2

   (8 reviews)
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About This File

Can you believe it? An Okie named this puppy. In honor of the '98 dustbowl, I give you this - a whip with which to scar yourself hideously. Actually, it's one of my easier levels ... unless you want all the secrets, and then again, you might find those "secrets" accidently. Try to perserver, Grasshopper, and save your game often.

Warning: This level is not recommended for pregnant weeeemin or those with heart problems. Crybabies not allowed.


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Unknown date

  
One of the most RETARDED wads ever. I was begging for it to end but it just kept going on and on. Plus it hosts one of the most idiotic monster teleport traps in doom's history it probably takes 5 years for every monster to teleport. Awful crap 0/5 -Dron

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Unknown date

  
garbage. I mean come on... the texture placement is the most ridiculous I've seen in a long time. It's horrible. The monster placement is ridiculous. I give this 0/5 and only because I can't give it a negative.

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Unknown date

  
This is from 1998, although it feels like a "my first level" from 1994. It's not a patch on the original novel. The level is basically a set of poorly-designed parallel corridors - you run to the end of one corridor, killing the monsters en route, and then a door opens and you move to the next corridor. There's a cavern, but not much variation otherwise. You get masses of health and ammo. It gets harder towards the end, with some archviles, but it's dull stuff.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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