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Tang's Hideaway v2.4

   (3 reviews)
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About This File

A nasty level with plenty of evil surprises. If you survive, you will be changed.


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Doomkid

Unknown date

  
Not too good on the eyes, but is fun to playthrough. There's a lightning bolt if you press the automap. Made in memory of a girl named Tang.

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Guest

Unknown date

  
This is a crude but entertaining old level, with a sort of dungeon / gothic theme. You have to fight through a slimy courtyard hub several times, and there's a maze off to the side that you have to explore, followed by a final arena. I dislike mazes, but there are lots of monsters, and you get lots of ammo, so there's a decent level of carnage. There's a nice big hectic final battle as well. The design is simple and very square but it does the job.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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