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Sparkle (ver 3.0)

   (3 reviews)
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About This File

Made for COOP! This baby is big ... and mean too. If you play single-player be sure and save often. Indoor/outdoor w/lots of surprises.

Features shortcuts to the action once you've gone the long way once. Keyed doors stay open once they've been triggered. I don't know about you, but that's the way I like levels when playing COOP.


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Unknown date

  
Certainly not the prettiest level, but it can offer some fun. The way it's designed, it gives the impression of connectedness but makes its large area even more extensive by using zones with different heights, so it took me a bit more than half an hour to complete it (not counting time lost to deaths.) The last stretch after the yellow door seemed like a good climax. The faggy music the designer added asked for idmus, though. [3/5] ~Chain Mail (07/2011)

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Unknown date

  
I played this one solo with my favorite weapons mod -- txc-taoo.zip. Really fun extended battle, with a lot of surprises as promised by the designer.

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Unknown date

  
This is another level from a prolific but rubbish early map designer. It starts off like a 1994 wad, with an angular mazey maze, and then there's a big outdoors arena with loads of monsters, which is fun to run about in for a minute or so, but no more fun than any other large monster-filled space. Feels much older than 1998, like something that might have been on the Master Levels CD.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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