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Cage Rage v2.0

   (4 reviews)
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About This File

Almost named this one "EYEBURN" ... you'll under- stand when you get involved with the first part of this baby. It's big and keeps coming at you with hordes of evil. Don't despair, little soldier, there is an exit.

COOP is a fraggin' blast with this one, but single players better be ready to hose themselves off. No mercy is the plan here.


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Guest

Unknown date

  
This is from October 1998. It looks horrible, like something from 1995, but it plays well because there are lots of monsters, and the gameplay is clever; whilst you spend time exploring an underground area, some archviles resurrect most of the baddies you killed earlier. It's marred by the fact that you have to wait for some very slow lifts, and also you get so much plasma ammo that it's easy (although time-consuming, 'cause you have to kill everything twice).

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Guest

Unknown date

  
A good implementation of an interesting idea -- you get the upper hand in a sealed-off area with a lot of monsters, then you start getting hit with another counterattack force featuring an archvile every five minutes or so (at least). I wonder what bad guy has the record for being the one I killed the most times.

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Guest

Unknown date

  
Garish colors; no level design to speak of, much less architecture; gameplay is... meh. To say that ammo is overabundant would be an understatement.

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TimeOfDeath

Unknown date

  
fun except the slow lifts and couple flashing sectors

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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