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Cage Rage v2.0

   (4 reviews)
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About This File

Almost named this one "EYEBURN" ... you'll under- stand when you get involved with the first part of this baby. It's big and keeps coming at you with hordes of evil. Don't despair, little soldier, there is an exit.

COOP is a fraggin' blast with this one, but single players better be ready to hose themselves off. No mercy is the plan here.


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Guest

Unknown date

  
This is from October 1998. It looks horrible, like something from 1995, but it plays well because there are lots of monsters, and the gameplay is clever; whilst you spend time exploring an underground area, some archviles resurrect most of the baddies you killed earlier. It's marred by the fact that you have to wait for some very slow lifts, and also you get so much plasma ammo that it's easy (although time-consuming, 'cause you have to kill everything twice).

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Guest

Unknown date

  
A good implementation of an interesting idea -- you get the upper hand in a sealed-off area with a lot of monsters, then you start getting hit with another counterattack force featuring an archvile every five minutes or so (at least). I wonder what bad guy has the record for being the one I killed the most times.

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Guest

Unknown date

  
Garish colors; no level design to speak of, much less architecture; gameplay is... meh. To say that ammo is overabundant would be an understatement.

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TimeOfDeath

Unknown date

  
fun except the slow lifts and couple flashing sectors

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  • File Reviews

    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
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