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Shampaign Jam v1.5

   (13 reviews)
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About This File

Indoor/Outdoor with plenty of surprises. Lots of opportunity for letting the monsters duke it out amongst themselves if that's your thing ... or, punish the boys yourself.

Warning: This level is not recommended for pregnant weeeemin or those with heart problems. Crybabies not allowed.


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It was hell, and I like the swarm hallway fight where you in the middle room. There's some things that prevent this map to get high stars. The start was hell, but surviving it was surely rewarding to banzai through the bullet haze. Reinforcement rooms are like traps, but it's fair. Start difficulty is the major flaw for me and the map looks somewhat bleh/average. I can go for some sprucing up and testing since I am using custom monsters, lol. Whatevers. ~2/5

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Guest

Unknown date

  
Fun, but tricky. It's basically a moderately large open-air area with a cyberdemon off in the corner (you don't really have enough ammo to kill him, at least to start off), and some rooms that lead off. There's an assortment of medium-to-tough monsters and the cyberdemon rains down missiles, although this is useful because it thins out the weak and infirm. It's hard but enjoyable, like a cock.

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Memfis

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Sparkle Tom was making very bare looking but fun as hell maps, many of which are still challenging today. Kind of an opposite to many modern mappers who seem to be interested only in the looks. Where did we go wrong? Yeah, I loved the use of Mr. Blue Sky. :)

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Guest

Unknown date

  
too hard

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Guest

Unknown date

  
Try this on Pacifist!

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Guest

Unknown date

  
totel crap

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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