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Shampaign Jam v1.5

   (13 reviews)
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About This File

Indoor/Outdoor with plenty of surprises. Lots of opportunity for letting the monsters duke it out amongst themselves if that's your thing ... or, punish the boys yourself.

Warning: This level is not recommended for pregnant weeeemin or those with heart problems. Crybabies not allowed.


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It was hell, and I like the swarm hallway fight where you in the middle room. There's some things that prevent this map to get high stars. The start was hell, but surviving it was surely rewarding to banzai through the bullet haze. Reinforcement rooms are like traps, but it's fair. Start difficulty is the major flaw for me and the map looks somewhat bleh/average. I can go for some sprucing up and testing since I am using custom monsters, lol. Whatevers. ~2/5

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Guest

Unknown date

  
Fun, but tricky. It's basically a moderately large open-air area with a cyberdemon off in the corner (you don't really have enough ammo to kill him, at least to start off), and some rooms that lead off. There's an assortment of medium-to-tough monsters and the cyberdemon rains down missiles, although this is useful because it thins out the weak and infirm. It's hard but enjoyable, like a cock.

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Memfis

Unknown date

  
Sparkle Tom was making very bare looking but fun as hell maps, many of which are still challenging today. Kind of an opposite to many modern mappers who seem to be interested only in the looks. Where did we go wrong? Yeah, I loved the use of Mr. Blue Sky. :)

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Guest

Unknown date

  
too hard

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Guest

Unknown date

  
Try this on Pacifist!

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Guest

Unknown date

  
totel crap

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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