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Buhbuh v1.8

   (10 reviews)
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About This File

COOP extravaganza! Tough level - and is NOT a linear walkfest. You decide where to go and how to die. And, yes, you will die.


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Memfis

  
Usual Sparkle Tom quality: random and ugly but kinda tough and fun, with a pleasant music track. I used an editor to figure out how to open the door leading to the last area, missed that switch. I think the author's aaar20.wad is the best I've played from him, this one is a bit boring in comparison.

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Guest

  
Really strange that some posters clearly do not understand how this rating system works. Because it is sooo simple: 4* is for maps being good far above the mass, and 5* for those very few which are legendary. Now this map is at best quite poor in any aspect: layout, visuals and gameplay are almost absent, so 4* or more cannot be taken seriously. No way. Overall: plain awful.

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Grazza

  
Nice level. LOL at Tanita Tikaram midi. RIP Moses.

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Never_Again

  
A nice oldschool level, fun to speedrun. Several routes available. You can go nice and easy with the lesser weapons or unleash a plasma- or BFG fest, the choice is yours. There are only two tight spots; however, there is more than enough firepower and health to handle them.

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Unknown date

  
Sorry for your cat. The level though is bad, I hate it :P 1/5 - Optimus

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Guest

Unknown date

  
This rubbish level comes from from 1998. It feels older. The readme hypes up the difficulty, but you have loads of health and ammo against 137 mostly weak monsters. It's trivially easy, it looks ugly, and I disliked it intensely. Completion requires that you find an anonymous switch hidden in a dark maze.

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Guest

Unknown date

  
Pretty cool abstract/weird map. Nice music too.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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