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Buhbuh v1.8

   (10 reviews)
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About This File

COOP extravaganza! Tough level - and is NOT a linear walkfest. You decide where to go and how to die. And, yes, you will die.


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Memfis

  
Usual Sparkle Tom quality: random and ugly but kinda tough and fun, with a pleasant music track. I used an editor to figure out how to open the door leading to the last area, missed that switch. I think the author's aaar20.wad is the best I've played from him, this one is a bit boring in comparison.

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Guest

  
Really strange that some posters clearly do not understand how this rating system works. Because it is sooo simple: 4* is for maps being good far above the mass, and 5* for those very few which are legendary. Now this map is at best quite poor in any aspect: layout, visuals and gameplay are almost absent, so 4* or more cannot be taken seriously. No way. Overall: plain awful.

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Grazza

  
Nice level. LOL at Tanita Tikaram midi. RIP Moses.

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Never_Again

  
A nice oldschool level, fun to speedrun. Several routes available. You can go nice and easy with the lesser weapons or unleash a plasma- or BFG fest, the choice is yours. There are only two tight spots; however, there is more than enough firepower and health to handle them.

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Unknown date

  
Sorry for your cat. The level though is bad, I hate it :P 1/5 - Optimus

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Unknown date

  
This rubbish level comes from from 1998. It feels older. The readme hypes up the difficulty, but you have loads of health and ammo against 137 mostly weak monsters. It's trivially easy, it looks ugly, and I disliked it intensely. Completion requires that you find an anonymous switch hidden in a dark maze.

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Guest

Unknown date

  
Pretty cool abstract/weird map. Nice music too.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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