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The Stand

   (4 reviews)
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About This File

BTW: THIS WAD IS FOR DOOM 2 This wad is based on HEADLONG.WAD but I made many improvements and I think you'll find it's quite different. It's got (as far as I know) every weapon in the game and is intended for deathmatch with no monsters (only way to play!). I did add co-op starts and some monsters but I didn't spend much time on that. I took advantage of some of the new textures from Doom 2 such as the panelling and bookshelves. The exit is easy to reach and very visible because I expect in deathmatch it will make it easier for you. (why bother with co-op exits? :) Anyway, I can't think of anything else to say, except maybe that if you're wondering where I got the name , it's from the best book of all time, `The Stand' by Stephen King and it seemed as good a name as any! :)


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Guest

  
Another "get your ass to the finish as fast as you can" type of level. Nothing interesting, nothing challenging, just crap.

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Guest

  
Now to be fair, this is the earliest Doom II map there is on the archive, but, this could have been a shit ton better. I mean I can't even beat this map on normal, there are THREE Arch-Viles out in the beginning of the map. And, you only have a Chaingun with 60 Bullets, and, a Super Shotgun with 6 shells. Impossible if you aren't a Doomgod, unlike myself. Overall, avoid this map if you don't want a shitty file on your computer.

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Unknown date

  
hurray for a shitty 1994 wad

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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