Title : Star Wars for DOOM2 v1.33 (final release???)
Filename : STARLVLS.WAD, STARSNDS.WAD, ENEMY.WAD, DOOM1-2.WAD
Author : Garrett Granger
Email Address : email@example.com (you KNOW I'm addicted!)
Misc. Author Info : Freshman in college soon to be going to USC
Web-page : I have a page devoted to Star Wars related material,
but mainly created for X-Wing Vs. TIE-Fighter at
Description : STAR WARS for DOOM2!!! Whoopee!!! This is a totally
complete, runnable version for DOOM2 that combines
the best of EVERY Star Wars related ".wad" ever
made into one, runnable version. As well as combining
bits from unaccountable wads, (Matt Falk's 4 levels
for DOOM1 are still there, along with splices of
SWGFX8, SWMUSFX4, STWARGFX, SW for DOOM2, a Vader
hack, a Boba Fett hack, etc., etc., etc...)
I have also added *5* new wads: Endor, Hoth, Tatooine,
The Emperor's Throne Room and the Grand Hall (at the
end of the first movie, where the celebration took
place.) All of them are strictly based on a combination
of the trilogy, kenner toys and the LucasArts games. I
have also added countless little extra items, (Inanimate
TIE Interceptors, Snow Speeders, IG-88s, Tiderium class
Shuttles, Millenium Falcon, etc.) pictures, and a few
extra things, just for show. The latter wads that I
created are not only designed for realism, but are
also designed to bring some of the most interesting
solo and, moreover, multi-player experience.
Versions Supported : DOOM2 ver 1.9. If you want me to make hacks for
any other versions, just tell me. Ver 1.666 is no
longer supported as the game crashes when run on mine.
If you want to try the patch yourself, I've left the
.deh file for you 1.666ers
Additional Credits to : George Lucas
The guys at ID
Makers of DEU, BSP, DMGRAPH, Midi2Mus, DEUSF, EDMAP,
DeHackEd and the DOOM1-2 conversion
Matt Falk, Jared-Michael Stein, Chris Hopkins, Wayne Poe,
Greg Kegel, Roland Rothenhfer (made the snowspeeder models)
and the countless others I forgot.
Thanks guys, for making this possible.
Note: This install uses DeuSF.
Why that? because it won't affect DOOM.WAD and will
reduce the mess in your directory.
These .wads were created solely to give those other
Star Wars fans out there a kick. I've spent a lot of time
over the detail in these .wads, so be on the lookout,
***especially*** on the Endor level. They're also the first
.wads I'm aware of to bring true-3D, imitation effects!
"What??" you say. You'll understand later.
If any of you guys have ANY questions or comments, send me an
e-mail. I don't mind criticism at all (well...), just make sure it
has a point. I need to hear from you if you want me to change things
(level layout, items, etc.) Remember, the whole reason I put these
together was to provide the best Star Wars 3D universe around, as
close as I could with my vision and DOOM's limits (...and there
were a LOT). Help me make this .wad world as perfect as possible.
Important!: If you absolutely feel you NEED to cheat, please do not use the "IDKFA"
or walk-through-walls (no-clipping) cheat. The game was designed in a
linear order and I guarantee you will miss alot of what you were meant
to see, through this. If you need weapons, use "IDFA" instead.
One last thing, on the Endor and Hoth levels, the levels end when
you cross an invisible line relatively close to the shuttles in each
level. So if you're playing multi-player with someone, make sure
neither of you go too near these shuttles, if you don't want
to end the level.
(First four by Matt Falk)
LEVEL ONE: PRINCESS LEIA'S BLOCKADE RUNNER DECKS 1 & 2
Your ship has been boarded and captured by Imperial forces. You
are the only Rebel left who hasn't been killed or taken prisoner.
It's up to you to set the ship's self destruct system and escape,
but first you must make your way to the lower decks of the ship.
The turbolifts will take you between the two decks. I took the
general layout of the ship from the RPG Rebel Alliance Sourcebook.
LEVEL TWO: PRINCESS LEIA'S BLOCKADE RUNNER DECKS 3 & 4
You must enter the engine's accessways and activate the blockade
runner's auto-destruct sequence. Having done this, you must now
escape the ship before it blows by using one of the escape pods.
As before, I used the RPG Sourcebook for the general layout of
LEVEL THREE: DEATH STAR CHASM AND TECHNICAL STATIONS
You have to make your way to the turbolifts to reach the detention
level. The only problem is there are tons of Imperials all about
you! Included in this level is the chasm Luke and Leia swang
across, the elevators Luke, Han, and Chewie entered on their way
to the detention level, as well as the large corridor with the
blast doors. The blueprints covered 1/6 of the level, so I had to
make up the rest. I'm sorry I haven't done any new textures for
the Death Star levels yet, I will be working on them before I
create any more levels.
LEVEL FOUR: DEATH STAR DETENTION LEVEL AND SECURITY STATION
You force your way into the detention level, but if things get a
little too rough, you can escape into the trash compactor. In the
course of things, you raid a security station (from the RPG).
I copied some of the sections for deathmatch reasons.
HINT: follow Leia's technique on getting to the trash compactor
HINT: there is a secret switch that reveals the switch to open the
LEVEL FIVE: MOS EISLEY/TATOOINE
"Where are AM I?" you ask yourself. That damn astromech droid took off
again and now you're lost in the middle of the Dune Sea. Suddenly, you
sight a glimpse of metal in the canyon up ahead. Could that be your
little friend, or is it some Sand Person brandishing his gaffi stick
in wait? After you find Artoo, check out the Mos Eisely Cantina and
have a drink with Han, while you again attempt to evade the heavy
Imperial presence here and sneak aboard the Millenium Falcon.
LEVEL SIX: ESCAPE FROM HOTH
This level takes place during the Imperial's uncoverance of the once
secret Rebel base and it's subsequent attack. Your objective is to
slow the invasion by killing as many Snow Troopers as possible and
then escape the planet with whatever ship that's left available. Be
careful. The planetary bombardment has weakened some of the base's
supports and there may be fractured ceilings.
LEVEL SEVEN: BATTLE OF ENDOR
You find yourself in the covert operation on Endor to take out the
Second Death Star's shield generator. You arrive just outside the back
entrance to the facility, but be careful. There's a legion of
Storm Troopers out there with 6 Biker Scouts guarding the facility, ready
to call for reinforcements and the nearby AT-ST. Be aware, you might also
run into a few new surprises on this level and a couple of interesting
things from the movie.
LEVEL EIGHT: EMPEROR'S THRONE ROOM
Darth Vader stands before you, with the Emperor right behind him. Can you
conquer him with only your lightsaber and the power of the Force behind
LEVEL NINE: THE GRAND HALL
You have triumphed over the Empire! It's time to go back to the newly
relinquished Coruscant and celebrate!
* Play Information *
Build Time : What was that? Heh? I have trouble hearing after all these
years. Seriously though, undoubtedly around 500+ hours.
Episode and Level # : MAP01-9
Single Player : Yes
Cooperative 2-4 Player : Yes (not fully tested)
Deathmatch 2-4 Player : Yes (not fully tested)
Difficulty Settings : Yes
New Graphics : Yes (Almost EVERYTHING)
New Sounds : Yes (Combination of about 5 wads and a couple of my own)
New Music : Yes
Demos Replaced : None (Didn't want the versions to conflict)
* Additional Files You May Want *
The "Aliens" conversion is probably the most exciting .wad for DOOM1 I have
ever played besides Star Wars. Don't let the, first level fool you, it's
just for multiplayer.
Also, the T2 sound effects rock! Set at the perfect amplitude with ideal replacements,
these sounds really revive DOOM 1 or 2 while giving it an even better atmosphere.
* Construction *
Base: Started 3 years ago, and took it up again a few months ago. I finally
finished version 1.0 on July 24, 1997.
The following enemies and weapons have been converted:
- Troopers -> Imperial Biker Scouts
- Sargents -> Imperial Stormtroopers
- Imps -> Stormtrooper lieutenants
- Chaingun Sarge -> Boba Fett
- Demons -> Gamorrean Guards
- Lost Souls -> interrogation droids
- Cacodemons -> probe droids
- Barons of Hell -> Emperor's Royal Guards
- Cyberdemons -> AT-ST scout walkers
- Mancubus -> Snow Trooper
- Arachnotron -> Dark Trooper-phase 1
- Pain Elemental -> Dark Trooper-phase 2 (flying)
- Spiderdemon -> Dark Trooper-phase 2
- Revenant -> Darth Vader
- Hell Knights -> Sand People (Tusken Raiders)
- SSNazis -> Jawas
- Arch Vile -> Emperor Palpatine
- Chainsaw -> lightsaber
- Pistol -> holdout blaster
- Shotgun -> blaster carbine
- Chaingun -> repeater rifle
- Plasma gun -> super plasma cannon
- Rockets -> laser bolts (changed to red)
- Barrels -> R2D2s
There are also innumerable other replacements that aren't mentioned here, because of
the sheer number of them and the fact that I wanted you to be surprised.
(The first 4 are all Matt Falk's creations.)
MAP01 - STARWAR5.WAD
MAP02 - STARWAR5.WAD
MAP03 - Modified just to add a dianoga in
the garbage compactors.)
MAP04 - STARWAR5.WAD
MAP05 - New
MAP06 - New
MAP07 - New
MAP08 - New
MAP09 - New
Editor(s) used : DEU 5.21; BSP12x; DeHackEd 3.0; DMGRAPH; Deusf 2.04;
Midi2Mus 2.6; DMaud 1.1, Edmap 1.23, Dshrink
Known Bugs : ".Exe" Patch for version 1.666 does not work. You will
have to upgrade to version 1.9 of DOOM2 to play these
DO NOT SAVEGAME IN LEVELS 2 & 4! The large
number of vertices, objects, etc. overruns
the savegame buffer.
Slight HOM when you start out on the Endor level.
(Sorry, it was unavoidable.)
Shuttle's top fin overlaps bottom portion (you'll see
what I mean.)
This is not a bug, but a few buttons will need to be
pressed twice to be fully "pushed." This is because
they are doing a separate thing each time you press
Do not try and open the door in level 7 while it's
closing. This will cause it to become permanently
stuck until you restart that level.
If you find any others, please let me know.
* Copyright / Permissions *
Authors MAY use these levels as a base to build additional
levels. (Exceptions are the first 4, which are Matt Falk's
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get these WADs *
FTP sites: ftp://ftp.cdrom.com/pub/idgames/themes/starwars/
HTTP sites: http://www.geocities.com/TimesSquare/Arcade/5333/
* How to use these WADs *
1. You must have registered version 1.666 or 1.9 of DOOM2 and have
approximately 11MBs of Hard Drive space to run them.
2. Unzip the .wads into your DOOM2 directory and type or click install.
(Don't worry, it cleans itself all up into its nice own directory.)
Type or click "starwars.bat" or run the menu again for future play.
* Additional Multiplayer information *
To play these WADs over modem, I have included three useful batch files
to allow easy playability: "dial.bat", "answer.bat" and "swmodem.bat"
Unfortunately, you will have to tailor each to your own individual computer
specs, and know a thing or two about running the game from the command line,
instead of just through the setup program.
First modify the dial file to include your friend's number. Have him type:
"sersetup -answer" since, obviously, only one of you has to dial. You can
also have him just run "answer.bat" Assuming the modem info is the same
(if not, you will have to change it), dial his number.
Now that you're connected, both of you need to run the "swmodem.bat" file.
If you don't know what the options do in the file to modify them, then
check out the readme file, like I did. That should be it! Good luck!
If you want to try this using an IPX network, you will more or less have to
use Death Manager "DM.EXE" shipped with v1.666 and above. I have found the
wads have to be launched in a specific order which is as follows:
...or you can simply copy the included "DM.CFG" file to your DOOM2 directory.