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Desert Crypt

   (14 reviews)
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About This File

While traveling through a desert region, you are ambushed and knocked unconscious by a group of golems. You wake up to find yourself inside a sarcophagus. You push the lid of off the coffin and climb out. You hear the sounds of stone debris being piled up outside the entrance to the tomb. They are sealing you in. At your feet you notice your crossbow. Whoever has put you in here has tossed your weapon on the tomb floor to be sealed in with you. You force the door open and begin fighting your way out of the crypt...


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Guest

Unknown date

  
qiute difficult but very nice

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Guest

Unknown date

  
The best Ken Phipps production I've tested. It combines the Dark mountain series's high points with this time a challenging difficulty. Secret areas aren't charted, but it doesn't matter. Good job, 5/5. ~Naan

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Guest

Unknown date

  
If you want to see what thoughtful level design looks like, download this wad. Ken has balanced the level very well, grading the difficulty nicely from start to finish. He implemented some really neat ideas for traps, puzzles, and architecture. I can't say enough good stuff about this level. It is a shining example of how intelligent and fun-to-play maps trump ultra-detailed mindless slaughter maps any day. 5/5!

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Guest

Unknown date

  
Enjoyable. The architecture is imaginitive too. 3/5.

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Guest

Unknown date

  
Good map, but very hard + big. 3, 5 stars

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Guest

Unknown date

  
Great map, on the difficult side but not impossible. It's got a great deal of atmosphere and detail. The biggest gripe is the secrets aren't tagged so you'll never really know for sure where they are.

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Fenriswolf

Unknown date

  
I love desert themed maps, so this was an insta-win, plus it is just a really great, high-qulity map itself with a very great oldschool flair to it.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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