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Desert Crypt

   (14 reviews)
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About This File

While traveling through a desert region, you are ambushed and knocked unconscious by a group of golems. You wake up to find yourself inside a sarcophagus. You push the lid of off the coffin and climb out. You hear the sounds of stone debris being piled up outside the entrance to the tomb. They are sealing you in. At your feet you notice your crossbow. Whoever has put you in here has tossed your weapon on the tomb floor to be sealed in with you. You force the door open and begin fighting your way out of the crypt...


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Guest

Unknown date

  
qiute difficult but very nice

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Guest

Unknown date

  
The best Ken Phipps production I've tested. It combines the Dark mountain series's high points with this time a challenging difficulty. Secret areas aren't charted, but it doesn't matter. Good job, 5/5. ~Naan

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Guest

Unknown date

  
If you want to see what thoughtful level design looks like, download this wad. Ken has balanced the level very well, grading the difficulty nicely from start to finish. He implemented some really neat ideas for traps, puzzles, and architecture. I can't say enough good stuff about this level. It is a shining example of how intelligent and fun-to-play maps trump ultra-detailed mindless slaughter maps any day. 5/5!

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Guest

Unknown date

  
Enjoyable. The architecture is imaginitive too. 3/5.

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Guest

Unknown date

  
Good map, but very hard + big. 3, 5 stars

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Guest

Unknown date

  
Great map, on the difficult side but not impossible. It's got a great deal of atmosphere and detail. The biggest gripe is the secrets aren't tagged so you'll never really know for sure where they are.

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Fenriswolf

Unknown date

  
I love desert themed maps, so this was an insta-win, plus it is just a really great, high-qulity map itself with a very great oldschool flair to it.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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