Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

spooky01.WAD, issue 1

   (4 reviews)
Sign in to follow this  


About This File

A small, dark, gothic style doom1 map - 262kb when unzipped.

I suggest you turn the lights down for this one. I have tried to create a genuinely eerie atmosphere - lots of long shadows, silhouettes etc. Just in case you don't have Ultimate Doom, I have included the yellow sky which looks sooooooo good!!

Ammo is strictly limited. This is not an insane 'all rocket launchers blazing' affair, instead aim carefully and shoot wisely. If you don't like that sort of map then that's too bad!

..No, you don't need any source port for this wad. Doom is a great game and best left untouched...

I would really like to see some .lmp's of people playing my wads. 100% kills on UV? - well I'd like to see it! Please feel free to mail me your demo recordings (v1.9 compatible please).

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now




The texturing and detailing are pretty good but the map is very cramped. You'll frequently get stuck on little details or want to pass through spots only find there's just barely too little room, which is frustrating. Ammo is quite low, so you'll have to think carefully about how you use it. Which isn't a bad thing at all, it's a different experience than usual. There are a few new sounds (replacing the pistol, shotgun, and chaingun noises), all of which sound absolutely terrible. Overall though, the experience is okay. It's a short but moderately challenging map that will take a few tries to complete and isn't a waste of 10-15 minutes.

Share this review

Link to review

Unknown date

This is an atmospheric early level from a man who went on to do the ace "Monolith" series. It looks wonderful - a kind of gothic church, with lots of shadows. There's a decent load of tough monsters. Against it, it's a bit cramped, and it seems odd that the lava doesn't hurt. Ammo is a bit too stingy (you really need to save those rockets, because there's one jump that's almost impossible without them). Still, it's fab for 1998, still impressive today.

Share this review

Link to review

Unknown date

for its age (today 2009) it is quite a good map, it is nicely arranged and looks good but I don`t like the fights 3/5

Share this review

Link to review
  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.