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Alice's (Amazing Agonizing) Restaurant

   (25 reviews)
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About This File

Take a trip to Alice's Restaurant. A tribute to Alice and Arlo - there's much to explore. Many critters to kill too. This is a fairly hard wad, one to test the resolve of all who enter. Keep an eye on ammo, and you'll be fine - well, better keep an eye on your back too. Beware, Officer Obie awaits just past the blue door.

Remember: "You can get anything you want, at Alice's restaurant - cept'n Alice ..."


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Guest

  
The map is quite jumble mumble, but there are times when the overwhelming wave of enemies come at you and you have to be a bit smart in when to take cover and when to stand your ground (archvile replacement here). It's some cool hell, but of course, it could be better? Sorry, the map layout is a bit of a ruin. I know, I know, the change of the mapping standard, but I'm not asking for overglazing of graphics, etc. True about the yellowcard, I think it's one under the crushing pillars? Oh well. ~1/5

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roadworx

  
Crap textures with a confusing layout, along with terrible enemy placement. This is more or less just a poorly-done slaughtermap.

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Guest

Unknown date

  
Alice's Resturant, MAP01. Require Doom2. (text does not say). No part of it looks like a resturant, but no gory decorations either. Has several large rooms to pass through, with many monsters in each. After that there are some more interesting places, but not understood as part of any theme. Several Doom style traps and secrets. Backtrack to same room several times, restocked with more monsters. Adequate ammo with some to spare.

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Guest

Unknown date

  
found yellow key using no clip mode it is behind a spider mastermind- doomer666

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Guest

Unknown date

  
Restaurant or slaughterhouse? Senseless slaughter in a poor environment. Thumbs down!

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Guest

Unknown date

  
In its favour, it's never dull. There are a couple of puzzling bits whereby you have to hunt around the level to see which new doorway has opened, but there's almost constant action. It's very crude, though, and seems older than 1998; there's an over-reliance on "surprise" Archviles, such that it gets quite wearing after a while. It's totally generic and gets dull, but it's not awful. "Meh" is just about right.

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Guest

Unknown date

  
Totally irritating gameplay, horrible design, can't even seem to get a yellow key card - 'nuff said.

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Guest

Unknown date

  
Hmmmm...I saw nothing whatsoever that even resembled a restauraunt. That said, this is a very average level. I like the music though, so if I could I would give it an extra half star for that. As the ratings system stands, 3 stars.

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Guest

Unknown date

  
Very good. Despite its name, it's not a crappy poorly textured furniture sector using little realistic level. You might be lost, but patience. You don't need to cheat. Constant thrill. 4 out of 5 stars.

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Guest

Unknown date

  
OMGGG 0/5

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Guest

Unknown date

  
crap map, couldn't find the yellow too - Per0xyd

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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