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Alice's (Amazing Agonizing) Restaurant

   (25 reviews)
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About This File

Take a trip to Alice's Restaurant. A tribute to Alice and Arlo - there's much to explore. Many critters to kill too. This is a fairly hard wad, one to test the resolve of all who enter. Keep an eye on ammo, and you'll be fine - well, better keep an eye on your back too. Beware, Officer Obie awaits just past the blue door.

Remember: "You can get anything you want, at Alice's restaurant - cept'n Alice ..."


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Guest

  
The map is quite jumble mumble, but there are times when the overwhelming wave of enemies come at you and you have to be a bit smart in when to take cover and when to stand your ground (archvile replacement here). It's some cool hell, but of course, it could be better? Sorry, the map layout is a bit of a ruin. I know, I know, the change of the mapping standard, but I'm not asking for overglazing of graphics, etc. True about the yellowcard, I think it's one under the crushing pillars? Oh well. ~1/5

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roadworx

  
Crap textures with a confusing layout, along with terrible enemy placement. This is more or less just a poorly-done slaughtermap.

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Guest

Unknown date

  
Alice's Resturant, MAP01. Require Doom2. (text does not say). No part of it looks like a resturant, but no gory decorations either. Has several large rooms to pass through, with many monsters in each. After that there are some more interesting places, but not understood as part of any theme. Several Doom style traps and secrets. Backtrack to same room several times, restocked with more monsters. Adequate ammo with some to spare.

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Guest

Unknown date

  
found yellow key using no clip mode it is behind a spider mastermind- doomer666

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Guest

Unknown date

  
Restaurant or slaughterhouse? Senseless slaughter in a poor environment. Thumbs down!

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Guest

Unknown date

  
In its favour, it's never dull. There are a couple of puzzling bits whereby you have to hunt around the level to see which new doorway has opened, but there's almost constant action. It's very crude, though, and seems older than 1998; there's an over-reliance on "surprise" Archviles, such that it gets quite wearing after a while. It's totally generic and gets dull, but it's not awful. "Meh" is just about right.

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Guest

Unknown date

  
Totally irritating gameplay, horrible design, can't even seem to get a yellow key card - 'nuff said.

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Guest

Unknown date

  
Hmmmm...I saw nothing whatsoever that even resembled a restauraunt. That said, this is a very average level. I like the music though, so if I could I would give it an extra half star for that. As the ratings system stands, 3 stars.

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Guest

Unknown date

  
Very good. Despite its name, it's not a crappy poorly textured furniture sector using little realistic level. You might be lost, but patience. You don't need to cheat. Constant thrill. 4 out of 5 stars.

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Guest

Unknown date

  
OMGGG 0/5

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Guest

Unknown date

  
crap map, couldn't find the yellow too - Per0xyd

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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