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DemoniZed.WAD a BOOM only PWAD

   (27 reviews)
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About This File

2 Levels only for the Team TNT 's engine modification: BOOM v. 2.02 DO NOT TRY run with original DOOM2.exe it will crash!! Map01 is MEGA-HUGE-EVIL LEVEL! This level alone is around 1.6 MB big, loaded with 15000+ linedefs and 21000+ sidedefs. This is a TOTAL CARNAGE. Level 2 is action all the time. Your goal is simply: SURVIVE AND KILL!


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SilverMiner

  

So rarely I see cool things...

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kmxexii

· Edited by kmxexii

  

Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.

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Guest

Unknown date

  
Very impressive. Legendary for sure.

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Guest

Unknown date

  
a massive legend among maps.

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Guest

Unknown date

  
Has anyone played this through without cheating? I can get to the area where a number of doors are which require the red skullkey. I know where the key is but see no logical way of accessing it. :(

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Guest

Unknown date

  
Good if the only reason you play Doom is for the adrenaline rush. Personally I only like this kind of chaotic gameplay in coop (which I only really bother with in megawads), in a two map set I'm looking for atmosphere, which this set just doesn't have because of the extremely chaotic conditions. **** -sargebaldy

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Guest

Unknown date

  
Nice big level, but not the biggest I've seen. It still dwarfs Community Chest Map29. Excellent Architecture, and tough gameplan. E4 sky suits both levels.

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Guest

Unknown date

  
nice, even by today's standards -BioHazard

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Guest

Unknown date

  
A map for the die-hard doom fan 5/5 stars but, its kind of a little bit too big so that takes away a few points but for the maps great reveiws i give the finl score of 5/5 -timstro59

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Guest

Unknown date

  
One of the best. -Brad Spencer

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Guest

Unknown date

  
Great wad, download now! Hard as hell on UV, 685 monsters! :) 5/5

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Guest

Unknown date

  
Legendary maps. Not for casual play though. //Erik Alm

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Unknown date

  
I am stuck, I have plenty of health and ammo right now. I have not finished the level yet because I have no idea where to go next. I love large levels that provide a challenge ,but it gets boring running through parts that I have already been through. I guess I would like it more if it was 1998. I will keep this on my computer to maybe beat later in life. I guess the level to me is good enough to keep, at least until I find the god damn exit. 3/26/07

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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