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One man army

   (5 reviews)
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About This File

a five-level mission, varied design, designed with single player in mind, but modified later for deathmach play, with choke points in each level


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Unknown date

  
These are 5 small maps with a nice gameplay, not too hard though. The maps aren't too complex but they're done quite well and they don't even look too old-schoolish or ninteennintyfivesque at all. A real jewel from the rudiments of Doom editing! 4/5 -Milian

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Unknown date

  
Great little maps. If you liked Demonfear, then you're bound to like these.

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Unknown date

  
Not bad. Decent action.

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Unknown date

  
He's a one man army! NOWHERE to run! NOWHERE to hide! And NO WAY OUT! The adventure begins THIS SUMMER! In a land beyond your imagination... a time of heroes! And so on. I cannot believe that there is a level called "One Man Army" and that it hasn't been reviewed yet. It's actually very, very good. The levels are short and sweet - like a baby's bum - and there's no shortage of action. Simple puzzles, clean detail, an overlooked mini-classic.

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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