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Storage

   (3 reviews)
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A HUGE level. Includes an inside area resembling a storage warehouse and an outside area which is fun in Deathmatch (sniper towers, etc.). My first WAD.


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fnord

  

Bunch of square rooms just slapped together then filled with mazes, crates and slime pits. Not very enjoyable at all. Poor even by '97 standards. No reviews here, so this is just to let folks know.

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  • File Reviews

    • By Bri0che · Posted
      Sometimes innovation, originality, et cætera… aren't the best way to creation. Sometimes simplicity is.   Demonic Rituals : Great layout, entertaining gameplay, suiting decoration, perfect aesthetic, excellent level design, superb maps.   5/5.
    • By Bri0che · Posted
      As a fan of E2 style, this map is my kind. I won't argue much honestly, gameplay is easy. I would had liked to have two or three secrets to find, but ok. Aesthetic is right a mix between tech and hell, as E2 fairly is, this was expected and what I was searching for.  
    • By Bri0che · Posted
      The gameplay is not my taste, and the level design is quite strange and minimalistic, sometimes in a bad way that you can be confused about where you have to go and to do. Maybe all of this is due of a very old feels that remind me the amateurish 19th mapstyle. A nice start though, even if he's a bit rough. The rest is mainly just big rooms with far placed monsters kicking your ass, which isn't really interesting :/ Out of that, ammo and health can be an issue if you're not an aware player of that type of situation.                                                          I'm Not the public at all, but 3/5 for that nostalgia, and...    
    • By Walter confetti · Posted
      Starts in a unexciting way, but then becomes good. The levels are supposed sets at Mars moon, Phobos; staring the one and only Jena Plissken from John Carpenter movie "Escape from New York" and "Escape from L. A:", no sounds from that movie are been used but former soldier forces alert growls are changed with thunders, for some bizarre reason. MAP01 starts in a computer lab of sorts, then evolves into a twisted hellish place with a pentagram structure similar to Phobos Anomaly, is a pretty nice starting point, lots of nice vanilla trickery as well; MAP02 is a rip-off modified version of Nuclear Plant, but looking more creepy and destroyed, then evolves in a sort of labyrinthine structure with some weird sense of progression, a thing that it will be shared in the other levels of this series. Also, how it be possible to unlock the yellow skull pillar? MAP03 starts in a boring way and have, again, the bad sense of progression of the previous map it's here again, just be careful for looking at every switch in all rooms. Hit switch everywhere, reach the pretty good looking shuttle and exit. It's a conceptually interesting mapset, but a little boring to play.
    • By Walter confetti · Posted
      large, bizarre map sets in a wacky, abstract techbase with some writing made with barrels (as well as sector art in one semi-hidden area) with the author initials, W.B. and dome joke about his beard, what is this? Did people in the 90s make fun of bearded people? What a wild decade... However, kinda acceptable in SP but too large and unfunny for DM.
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