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Citadel of Sorrow (CITDOOM2.WAD) (For Doom ][)

   (6 reviews)
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About This File

Tired of those abstract Wads where you have more difficulty fighting against sleep caused by the plain boredom of the environment than battling your numerous adversaries?

*Then this PWad might just be something you need*

Can you escape from the Citadel Of Sorrow? Blast your way through dozens of enemies against the sinister setting of a Medieval Castle. Experience agony in one of the biggest levels ever-675k of death defying violence! Gaze in awe at the highly detailed and atmospheric rooms!(Well,as far as the Doom-engine makes it possible) And if just killing the monsters isn't enough to satisfy your sadistic needs,there's always the interactive torture chamber!


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whirledtsar

  

Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.

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Summer Deep

· Edited by Summer Deep

  

This is one of the best early single map wads I've played. Set in a castle, it's well laid out, atmospheric and quite tough in places on UV level. It benefits also from new sound effects (eg echoing, booming gun sounds and a haunting new imp death shriek)  plus stirring music, which won't necessarily be to everyone's taste though.

 

The version I originally played (2.2)  was from the 1995 'Maximum Doom' compilation (with just under 200 monsters), but if you download the one on this page, you'll get an expanded later edition (3.0) which introduces Mancubuses and at least one Archvile, with closer to 250 monsters. I'm not entirely convinced that the latter version is better, but it's still well worth playing.

 

This wad merits more than the bare 4 stars, so I'm giving it 4.5 out of 5.

 

 

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Guest

Unknown date

  
Not a bad castle at all. 3.5 stars would be about right.

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Guest

Unknown date

  
This is dated September 1995. It's one of those old-fashioned large-scale castle maps packed with secret passageways and nooks etc that you absolutely have to scour because the keys are hidden in them. There's a tonne of action although it's very mazey and I found myself becoming bored; the design is very simple and the mass of hitscan baddies is often frustrating. Overall it's very much of its time.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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