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Citadel of Sorrow (CITDOOM2.WAD) (For Doom ][)

   (6 reviews)
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About This File

Tired of those abstract Wads where you have more difficulty fighting against sleep caused by the plain boredom of the environment than battling your numerous adversaries?

*Then this PWad might just be something you need*

Can you escape from the Citadel Of Sorrow? Blast your way through dozens of enemies against the sinister setting of a Medieval Castle. Experience agony in one of the biggest levels ever-675k of death defying violence! Gaze in awe at the highly detailed and atmospheric rooms!(Well,as far as the Doom-engine makes it possible) And if just killing the monsters isn't enough to satisfy your sadistic needs,there's always the interactive torture chamber!


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whirledtsar

  

Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.

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Summer Deep

· Edited by Summer Deep

  

This is one of the best early single map wads I've played. Set in a castle, it's well laid out, atmospheric and quite tough in places on UV level. It benefits also from new sound effects (eg echoing, booming gun sounds and a haunting new imp death shriek)  plus stirring music, which won't necessarily be to everyone's taste though.

 

The version I originally played (2.2)  was from the 1995 'Maximum Doom' compilation (with just under 200 monsters), but if you download the one on this page, you'll get an expanded later edition (3.0) which introduces Mancubuses and at least one Archvile, with closer to 250 monsters. I'm not entirely convinced that the latter version is better, but it's still well worth playing.

 

This wad merits more than the bare 4 stars, so I'm giving it 4.5 out of 5.

 

 

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Guest

Unknown date

  
Not a bad castle at all. 3.5 stars would be about right.

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Guest

Unknown date

  
This is dated September 1995. It's one of those old-fashioned large-scale castle maps packed with secret passageways and nooks etc that you absolutely have to scour because the keys are hidden in them. There's a tonne of action although it's very mazey and I found myself becoming bored; the design is very simple and the mass of hitscan baddies is often frustrating. Overall it's very much of its time.

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  • File Reviews

    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
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