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Citadel of Sorrow (CITDOOM2.WAD) (For Doom ][)

   (6 reviews)
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About This File

Tired of those abstract Wads where you have more difficulty fighting against sleep caused by the plain boredom of the environment than battling your numerous adversaries?

*Then this PWad might just be something you need*

Can you escape from the Citadel Of Sorrow? Blast your way through dozens of enemies against the sinister setting of a Medieval Castle. Experience agony in one of the biggest levels ever-675k of death defying violence! Gaze in awe at the highly detailed and atmospheric rooms!(Well,as far as the Doom-engine makes it possible) And if just killing the monsters isn't enough to satisfy your sadistic needs,there's always the interactive torture chamber!


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whirledtsar

  

Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.

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Summer Deep

· Edited by Summer Deep

  

This is one of the best early single map wads I've played. Set in a castle, it's well laid out, atmospheric and quite tough in places on UV level. It benefits also from new sound effects (eg echoing, booming gun sounds and a haunting new imp death shriek)  plus stirring music, which won't necessarily be to everyone's taste though.

 

The version I originally played (2.2)  was from the 1995 'Maximum Doom' compilation (with just under 200 monsters), but if you download the one on this page, you'll get an expanded later edition (3.0) which introduces Mancubuses and at least one Archvile, with closer to 250 monsters. I'm not entirely convinced that the latter version is better, but it's still well worth playing.

 

This wad merits more than the bare 4 stars, so I'm giving it 4.5 out of 5.

 

 

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Guest

Unknown date

  
Not a bad castle at all. 3.5 stars would be about right.

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Guest

Unknown date

  
This is dated September 1995. It's one of those old-fashioned large-scale castle maps packed with secret passageways and nooks etc that you absolutely have to scour because the keys are hidden in them. There's a tonne of action although it's very mazey and I found myself becoming bored; the design is very simple and the mass of hitscan baddies is often frustrating. Overall it's very much of its time.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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