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Citadel of Sorrow (CITDOOM2.WAD) (For Doom ][)

   (6 reviews)
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About This File

Tired of those abstract Wads where you have more difficulty fighting against sleep caused by the plain boredom of the environment than battling your numerous adversaries?

*Then this PWad might just be something you need*

Can you escape from the Citadel Of Sorrow? Blast your way through dozens of enemies against the sinister setting of a Medieval Castle. Experience agony in one of the biggest levels ever-675k of death defying violence! Gaze in awe at the highly detailed and atmospheric rooms!(Well,as far as the Doom-engine makes it possible) And if just killing the monsters isn't enough to satisfy your sadistic needs,there's always the interactive torture chamber!


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whirledtsar

  

Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.

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Summer Deep

· Edited by Summer Deep

  

This is one of the best early single map wads I've played. Set in a castle, it's well laid out, atmospheric and quite tough in places on UV level. It benefits also from new sound effects (eg echoing, booming gun sounds and a haunting new imp death shriek)  plus stirring music, which won't necessarily be to everyone's taste though.

 

The version I originally played (2.2)  was from the 1995 'Maximum Doom' compilation (with just under 200 monsters), but if you download the one on this page, you'll get an expanded later edition (3.0) which introduces Mancubuses and at least one Archvile, with closer to 250 monsters. I'm not entirely convinced that the latter version is better, but it's still well worth playing.

 

This wad merits more than the bare 4 stars, so I'm giving it 4.5 out of 5.

 

 

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Guest

Unknown date

  
Not a bad castle at all. 3.5 stars would be about right.

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Guest

Unknown date

  
This is dated September 1995. It's one of those old-fashioned large-scale castle maps packed with secret passageways and nooks etc that you absolutely have to scour because the keys are hidden in them. There's a tonne of action although it's very mazey and I found myself becoming bored; the design is very simple and the mass of hitscan baddies is often frustrating. Overall it's very much of its time.

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  • File Reviews

    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
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