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Citadel of Sorrow (CITDOOM2.WAD) (For Doom ][)

   (7 reviews)
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Tired of those abstract Wads where you have more difficulty fighting against sleep caused by the plain boredom of the environment than battling your numerous adversaries?

*Then this PWad might just be something you need*

Can you escape from the Citadel Of Sorrow? Blast your way through dozens of enemies against the sinister setting of a Medieval Castle. Experience agony in one of the biggest levels ever-675k of death defying violence! Gaze in awe at the highly detailed and atmospheric rooms!(Well,as far as the Doom-engine makes it possible) And if just killing the monsters isn't enough to satisfy your sadistic needs,there's always the interactive torture chamber!


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Walter confetti

  

A pretty intricate and fun to explore map sets in a semi-realistic castle with lots of secret passages, doomcute "realistic" furniture that even include a library made out of sector art stuff. The fact that this is a Retextured Doom map is shown greatly here. Pretty neat map, the only real breaker is that this map have a unused red skull key and other keys for the locked doors (blue and yellow keys)? At least i didn't find them. I had to noclip trough them for complete the map. If it could not be for this bug, it will be a great map. But overall, is pretty good. The baroque music is fabulous. Make me think of women in dress and huge wigs dancing in the marble throne room! Or demons in this case.

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whirledtsar

  

Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.

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Summer Deep

· Edited by Summer Deep

  

This is one of the best early single map wads I've played. Set in a castle, it's well laid out, atmospheric and quite tough in places on UV level. It benefits also from new sound effects (eg echoing, booming gun sounds and a haunting new imp death shriek)  plus stirring music, which won't necessarily be to everyone's taste though.

 

The version I originally played (2.2)  was from the 1995 'Maximum Doom' compilation (with just under 200 monsters), but if you download the one on this page, you'll get an expanded later edition (3.0) which introduces Mancubuses and at least one Archvile, with closer to 250 monsters. I'm not entirely convinced that the latter version is better, but it's still well worth playing.

 

This wad merits more than the bare 4 stars, so I'm giving it 4.5 out of 5.

 

 

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Guest

Unknown date

  
Not a bad castle at all. 3.5 stars would be about right.

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Guest

Unknown date

  
This is dated September 1995. It's one of those old-fashioned large-scale castle maps packed with secret passageways and nooks etc that you absolutely have to scour because the keys are hidden in them. There's a tonne of action although it's very mazey and I found myself becoming bored; the design is very simple and the mass of hitscan baddies is often frustrating. Overall it's very much of its time.

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