Title : Citadel of Sorrow (CITDOOM2.WAD) (For Doom ][)
Author : Wilco van den Dool
Email Address : firstname.lastname@example.org or
Write me and tell me what you think of this Wad!
Misc. Author Info : This is the only WAD I made,but I've been con-
stantly improving it over the last 8 months!
Description : Tired of those abstract Wads where you have
more difficulty fighting against sleep caused
by the plain boredom of the environment than
battling your numerous adversaries?
*Then this PWad might just be something you need*
Can you escape from the Citadel Of Sorrow?
Blast your way through dozens of enemies against
the sinister setting of a Medieval Castle.
Experience agony in one of the biggest levels
ever-675k of death defying violence!
Gaze in awe at the highly detailed and
atmospheric rooms!(Well,as far as the Doom-engine
makes it possible)
And if just killing the monsters isn't enough
to satisfy your sadistic needs,there's always the
interactive torture chamber!<sic>
Additional Credits to : The Guys at ID for making such a kickass game,
Raphael Quinet & Brendon Wyber,authors of DEU,
Colin Reed,author of BSP,
Albert & Marcel van Os for additional Sound Effects
and playtesting and Michael van den Dool for playtesting.
* Play Information *
Episode and Level # : MAP01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : Yes
New Music : Yes
New Graphics : No
* Construction *
Base : New level from scratch
Build Time : 120-150 hours in a total of 8 months(inc.updates)
Editor(s) used : Deu 5.21 GCC (+ several updated versions for use with
Doom ][) & WadMaster 1.01á:a great editor with lots
of options(texture alignment/editing),based on DEU,
AND...it uses a Dos-Extender!
Known Bugs : Only a couple of minor glitches in the court
yard that stayed,even after ID's release of
* Misc. Notes *
* Update for Internet Release:
-added more rooms:guard room,tombs,small dungeon,hidden rooms.
-Made Ultra violence level a lot tougher!-added archvile & mancubuses.
This should keep all you veteran Doomers happy.
Level 3 (Hurt me Plenty) is now as difficult as Ultra Violence used to be.
-added some chairs in the dining room.
-added switches in the library.
-re-aligned door-sidetextures so they don't move when doors are opened.
-had to keep number of things at 603 to prevent savegame buffer overrun.
-This is an updated version of v2.0 for Doom 1 for use with Doom ][ only!
(confusing,huh?);I changed some of the textures(I had to,since Doom ][ doesn't
use all of Doom 1's textures) and put in a few new ones(armoury),added the
super shotgun,some new monsters and a couple of switches.
* Copyright / Permissions *
You may distribute this file provided you include this file, with no
modifications. Authors may use this file as a base for additional
levels, but give credit where credit is due.
* Where to get this WAD *
-MegaDoom Add-on CD-Rom 2