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   (5 reviews)
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About This File

This map is a singelplayer level. There where going to be some nice quake-lightening, but the damn VPO screwd it up.

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Unknown date

This starts you off with a bunch of demons behind bars which you snipe with the shotty. Boring. A set of "mini encounters" accessible by teleports follows. Some are easy like 4 Sergeants in corners facing away from you, some are idiotic like 3 Archviles in a tiny room and you get the plasma launcher. They increase in difficulty and stupidity until you are punching a horde of barons and imps which surround you far too easily. A rubbishy concept which should have stayed on someone's hard drive. 0/5

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Unknown date

This is a short hard level. Only 36(uv) monsters placed in 7 small rooms. Some of those rooms offer cover, but most not. Sometimes you are teleported in facing the monsters sometimes not. I couldn't find a way to one of the two secrets which would have made it less frustrating for me. Two similar rooms are very though, the other rooms aren't. But one of those easy room feature some archviles. When they managed to hit me it was game over because the though rooms are next. 4/5 coldfusio

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Unknown date

This would make for a nice short pacifist demo if you got a couple of quick glides.

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5