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The Twilight Zone (version 5 released to ftp)

   (67 reviews)
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About This File

32 all new classic levels for Doom 2. The twilight zone dosen't really have a story to it. The Twilight Zone was finished in Janurary 1998 where Level 17 and 18 were Crossing Acheron and Dante's gate. But I did a new level 17 and 18 myself so Dr Sleep wouldn't get angry.


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Shiro Nomatsu

  

Great Wad! Easy on UV due to a lot of items and health scattered around. Music 16 is one of best I've ever heard on Doom. Paul Corfiatis did a great job on this one! 5/5.

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Combinebobnt

  
Was fun when I played it. Nothing extraordinary though

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AnonimVio

  
Some megawads are samey, but this is just one map repeated 32 times.

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Guest

  
A pretty solid '98 megawad from Pcorf, not exactly the best megawad out there but it still has some quality maps and standout moments here and there.

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Guest

  
Despite the texture misalignments and the HOM mentioned this is pretty solid level set worth playing at least once. Then again I'm a pcorf fanboy. :V

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NuMetalManiak

  
pretty cool, but I hate the maps that have really long lifts on them (MAP23 had one really long one with an HOM). plays okay.

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Unknown date

  
Your next jobs are much better. That's why I give it 5/5 instead of 6/5 xDxDxD

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Guest

Unknown date

  
large bag of simply maps with average quality. some plays funny, some plays shitty. **

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Unknown date

  
A very challenging WAD. Even more fun and challenge if you use it with Voltlock's Real Guns Advance addon for doom. Some parts are an ambush waiting to happen like map02 at the yellow key (especially if you use RGA 2). Well balanced for the most part. - General Mike

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Unknown date

  
Whoa! This isn't the version I remembered! Was there an updated version uploaded here? Probably was since Massmouth and Romero can be seen on Map32 ;)

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Unknown date

  
Probably one of the best megawads of the late 90's.

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Guest

Unknown date

  
good but not perfect

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Guest

Unknown date

  
This is an older version. A more "recent" one was done in 2004.

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Unknown date

  
Had fun. Good levels overall but they are too linear and simple. If you want challenge don't pick this wad. But i highly recommand it for casual Doomers. I don't find the more recent version very different from the older one. Still, i like it. 3 stars out o' 5. :I ~Rocky XIII, a French Doomer

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Unknown date

  
A megawad of generally short and easy levels that vary greatly in quality. This was made over the course of two years, so the levels made later in Paul's career tend to be better (especially MAP17 and MAP18.) That doesn't excuse some of the maps, though, particularly the awful "puzzle" level that is MAP23, and most maps are simply average. But all in all, it's a solid set of maps. 3/5

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Unknown date

  
Superb but not like AV or HR (level 28 is extremely hellish, I love that!) Unfortunately, some of the levels are a little too small, and there should be a spawner on level 30. More hellishness to the other levels, especially 29.

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Unknown date

  
Very nice megawad, back to playing Doom soon I think. ;)

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Unknown date

  
Mostly fun average maps with little originality, but worth a download for the effort the author put into this. -NMN

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Unknown date

  
Sort of competent, but there's little to recommend it.

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Unknown date

  
Overrated boring linear maps.

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Unknown date

  
a cool wad. 1 of ma top 10 :D.thx 4 makin it.

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Unknown date

  
Excuse the incoherency in theme, with textures seemingly mashed together and single textures often used to cover entire rooms. The extensive linerality in layout can often boil down to repetition, and the gameplay provides little surprises or challenge. HOWEVER.. considering the release date, the one man team and the short completion time (3hrs) it has a delightful nostalgic feel. - 3/5.

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Unknown date

  
wow this is a fun wad it also reminded me of wolfenstien for some reason anyways fun wad

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Unknown date

  
below average but not in the this sucks category

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Unknown date

  
A few good maps, a few dreadful ones, and pretty mediocre overall.

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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