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The Twilight Zone (version 5 released to ftp)

   (67 reviews)
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About This File

32 all new classic levels for Doom 2. The twilight zone dosen't really have a story to it. The Twilight Zone was finished in Janurary 1998 where Level 17 and 18 were Crossing Acheron and Dante's gate. But I did a new level 17 and 18 myself so Dr Sleep wouldn't get angry.


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Shiro Nomatsu

  

Great Wad! Easy on UV due to a lot of items and health scattered around. Music 16 is one of best I've ever heard on Doom. Paul Corfiatis did a great job on this one! 5/5.

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Combinebobnt

  
Was fun when I played it. Nothing extraordinary though

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AnonimVio

  
Some megawads are samey, but this is just one map repeated 32 times.

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Guest

  
A pretty solid '98 megawad from Pcorf, not exactly the best megawad out there but it still has some quality maps and standout moments here and there.

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Guest

  
Despite the texture misalignments and the HOM mentioned this is pretty solid level set worth playing at least once. Then again I'm a pcorf fanboy. :V

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NuMetalManiak

  
pretty cool, but I hate the maps that have really long lifts on them (MAP23 had one really long one with an HOM). plays okay.

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Guest

Unknown date

  
Your next jobs are much better. That's why I give it 5/5 instead of 6/5 xDxDxD

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Guest

Unknown date

  
large bag of simply maps with average quality. some plays funny, some plays shitty. **

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Guest

Unknown date

  
A very challenging WAD. Even more fun and challenge if you use it with Voltlock's Real Guns Advance addon for doom. Some parts are an ambush waiting to happen like map02 at the yellow key (especially if you use RGA 2). Well balanced for the most part. - General Mike

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Unknown date

  
Whoa! This isn't the version I remembered! Was there an updated version uploaded here? Probably was since Massmouth and Romero can be seen on Map32 ;)

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Guest

Unknown date

  
Probably one of the best megawads of the late 90's.

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Guest

Unknown date

  
good but not perfect

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Guest

Unknown date

  
This is an older version. A more "recent" one was done in 2004.

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Guest

Unknown date

  
Had fun. Good levels overall but they are too linear and simple. If you want challenge don't pick this wad. But i highly recommand it for casual Doomers. I don't find the more recent version very different from the older one. Still, i like it. 3 stars out o' 5. :I ~Rocky XIII, a French Doomer

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Unknown date

  
A megawad of generally short and easy levels that vary greatly in quality. This was made over the course of two years, so the levels made later in Paul's career tend to be better (especially MAP17 and MAP18.) That doesn't excuse some of the maps, though, particularly the awful "puzzle" level that is MAP23, and most maps are simply average. But all in all, it's a solid set of maps. 3/5

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Unknown date

  
Superb but not like AV or HR (level 28 is extremely hellish, I love that!) Unfortunately, some of the levels are a little too small, and there should be a spawner on level 30. More hellishness to the other levels, especially 29.

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Unknown date

  
Very nice megawad, back to playing Doom soon I think. ;)

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Unknown date

  
Mostly fun average maps with little originality, but worth a download for the effort the author put into this. -NMN

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Unknown date

  
Sort of competent, but there's little to recommend it.

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Unknown date

  
Overrated boring linear maps.

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Unknown date

  
a cool wad. 1 of ma top 10 :D.thx 4 makin it.

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Unknown date

  
Excuse the incoherency in theme, with textures seemingly mashed together and single textures often used to cover entire rooms. The extensive linerality in layout can often boil down to repetition, and the gameplay provides little surprises or challenge. HOWEVER.. considering the release date, the one man team and the short completion time (3hrs) it has a delightful nostalgic feel. - 3/5.

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Unknown date

  
wow this is a fun wad it also reminded me of wolfenstien for some reason anyways fun wad

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Unknown date

  
below average but not in the this sucks category

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Unknown date

  
A few good maps, a few dreadful ones, and pretty mediocre overall.

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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