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The Twilight Zone (version 5 released to ftp)

   (67 reviews)
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About This File

32 all new classic levels for Doom 2. The twilight zone dosen't really have a story to it. The Twilight Zone was finished in Janurary 1998 where Level 17 and 18 were Crossing Acheron and Dante's gate. But I did a new level 17 and 18 myself so Dr Sleep wouldn't get angry.


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Shiro Nomatsu

  

Great Wad! Easy on UV due to a lot of items and health scattered around. Music 16 is one of best I've ever heard on Doom. Paul Corfiatis did a great job on this one! 5/5.

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Combinebobnt

  
Was fun when I played it. Nothing extraordinary though

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AnonimVio

  
Some megawads are samey, but this is just one map repeated 32 times.

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Guest

  
A pretty solid '98 megawad from Pcorf, not exactly the best megawad out there but it still has some quality maps and standout moments here and there.

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Guest

  
Despite the texture misalignments and the HOM mentioned this is pretty solid level set worth playing at least once. Then again I'm a pcorf fanboy. :V

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NuMetalManiak

  
pretty cool, but I hate the maps that have really long lifts on them (MAP23 had one really long one with an HOM). plays okay.

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Guest

Unknown date

  
Your next jobs are much better. That's why I give it 5/5 instead of 6/5 xDxDxD

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Guest

Unknown date

  
large bag of simply maps with average quality. some plays funny, some plays shitty. **

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Guest

Unknown date

  
A very challenging WAD. Even more fun and challenge if you use it with Voltlock's Real Guns Advance addon for doom. Some parts are an ambush waiting to happen like map02 at the yellow key (especially if you use RGA 2). Well balanced for the most part. - General Mike

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Unknown date

  
Whoa! This isn't the version I remembered! Was there an updated version uploaded here? Probably was since Massmouth and Romero can be seen on Map32 ;)

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Guest

Unknown date

  
Probably one of the best megawads of the late 90's.

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Guest

Unknown date

  
good but not perfect

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Guest

Unknown date

  
This is an older version. A more "recent" one was done in 2004.

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Guest

Unknown date

  
Had fun. Good levels overall but they are too linear and simple. If you want challenge don't pick this wad. But i highly recommand it for casual Doomers. I don't find the more recent version very different from the older one. Still, i like it. 3 stars out o' 5. :I ~Rocky XIII, a French Doomer

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Unknown date

  
A megawad of generally short and easy levels that vary greatly in quality. This was made over the course of two years, so the levels made later in Paul's career tend to be better (especially MAP17 and MAP18.) That doesn't excuse some of the maps, though, particularly the awful "puzzle" level that is MAP23, and most maps are simply average. But all in all, it's a solid set of maps. 3/5

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Unknown date

  
Superb but not like AV or HR (level 28 is extremely hellish, I love that!) Unfortunately, some of the levels are a little too small, and there should be a spawner on level 30. More hellishness to the other levels, especially 29.

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Unknown date

  
Very nice megawad, back to playing Doom soon I think. ;)

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Unknown date

  
Mostly fun average maps with little originality, but worth a download for the effort the author put into this. -NMN

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Unknown date

  
Sort of competent, but there's little to recommend it.

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Unknown date

  
Overrated boring linear maps.

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Unknown date

  
a cool wad. 1 of ma top 10 :D.thx 4 makin it.

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Unknown date

  
Excuse the incoherency in theme, with textures seemingly mashed together and single textures often used to cover entire rooms. The extensive linerality in layout can often boil down to repetition, and the gameplay provides little surprises or challenge. HOWEVER.. considering the release date, the one man team and the short completion time (3hrs) it has a delightful nostalgic feel. - 3/5.

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Unknown date

  
wow this is a fun wad it also reminded me of wolfenstien for some reason anyways fun wad

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Unknown date

  
below average but not in the this sucks category

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Unknown date

  
A few good maps, a few dreadful ones, and pretty mediocre overall.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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