Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Twilight Zone (version 5 released to ftp)

   (67 reviews)
Sign in to follow this  

Guest

About This File

32 all new classic levels for Doom 2. The twilight zone dosen't really have a story to it. The Twilight Zone was finished in Janurary 1998 where Level 17 and 18 were Crossing Acheron and Dante's gate. But I did a new level 17 and 18 myself so Dr Sleep wouldn't get angry.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Shiro Nomatsu

  

Great Wad! Easy on UV due to a lot of items and health scattered around. Music 16 is one of best I've ever heard on Doom. Paul Corfiatis did a great job on this one! 5/5.

Share this review


Link to review
Combinebobnt

  
Was fun when I played it. Nothing extraordinary though

Share this review


Link to review
AnonimVio

  
Some megawads are samey, but this is just one map repeated 32 times.

Share this review


Link to review
Guest

  
A pretty solid '98 megawad from Pcorf, not exactly the best megawad out there but it still has some quality maps and standout moments here and there.

Share this review


Link to review
Guest

  
Despite the texture misalignments and the HOM mentioned this is pretty solid level set worth playing at least once. Then again I'm a pcorf fanboy. :V

Share this review


Link to review
NuMetalManiak

  
pretty cool, but I hate the maps that have really long lifts on them (MAP23 had one really long one with an HOM). plays okay.

Share this review


Link to review
Guest

Unknown date

  
Your next jobs are much better. That's why I give it 5/5 instead of 6/5 xDxDxD

Share this review


Link to review
Guest

Unknown date

  
large bag of simply maps with average quality. some plays funny, some plays shitty. **

Share this review


Link to review
Guest

Unknown date

  
A very challenging WAD. Even more fun and challenge if you use it with Voltlock's Real Guns Advance addon for doom. Some parts are an ambush waiting to happen like map02 at the yellow key (especially if you use RGA 2). Well balanced for the most part. - General Mike

Share this review


Link to review
Guest

Unknown date

  
Whoa! This isn't the version I remembered! Was there an updated version uploaded here? Probably was since Massmouth and Romero can be seen on Map32 ;)

Share this review


Link to review
Guest

Unknown date

  
Probably one of the best megawads of the late 90's.

Share this review


Link to review
Guest

Unknown date

  
good but not perfect

Share this review


Link to review
Guest

Unknown date

  
This is an older version. A more "recent" one was done in 2004.

Share this review


Link to review
Guest

Unknown date

  
Had fun. Good levels overall but they are too linear and simple. If you want challenge don't pick this wad. But i highly recommand it for casual Doomers. I don't find the more recent version very different from the older one. Still, i like it. 3 stars out o' 5. :I ~Rocky XIII, a French Doomer

Share this review


Link to review
Guest

Unknown date

  
A megawad of generally short and easy levels that vary greatly in quality. This was made over the course of two years, so the levels made later in Paul's career tend to be better (especially MAP17 and MAP18.) That doesn't excuse some of the maps, though, particularly the awful "puzzle" level that is MAP23, and most maps are simply average. But all in all, it's a solid set of maps. 3/5

Share this review


Link to review
Guest

Unknown date

  
Superb but not like AV or HR (level 28 is extremely hellish, I love that!) Unfortunately, some of the levels are a little too small, and there should be a spawner on level 30. More hellishness to the other levels, especially 29.

Share this review


Link to review
Guest

Unknown date

  
Very nice megawad, back to playing Doom soon I think. ;)

Share this review


Link to review
Guest

Unknown date

  
Mostly fun average maps with little originality, but worth a download for the effort the author put into this. -NMN

Share this review


Link to review
Guest

Unknown date

  
Sort of competent, but there's little to recommend it.

Share this review


Link to review
Guest

Unknown date

  
Overrated boring linear maps.

Share this review


Link to review
Guest

Unknown date

  
a cool wad. 1 of ma top 10 :D.thx 4 makin it.

Share this review


Link to review
Guest

Unknown date

  
Excuse the incoherency in theme, with textures seemingly mashed together and single textures often used to cover entire rooms. The extensive linerality in layout can often boil down to repetition, and the gameplay provides little surprises or challenge. HOWEVER.. considering the release date, the one man team and the short completion time (3hrs) it has a delightful nostalgic feel. - 3/5.

Share this review


Link to review
Guest

Unknown date

  
wow this is a fun wad it also reminded me of wolfenstien for some reason anyways fun wad

Share this review


Link to review
Guest

Unknown date

  
below average but not in the this sucks category

Share this review


Link to review
Guest

Unknown date

  
A few good maps, a few dreadful ones, and pretty mediocre overall.

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×