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Quake2: Base1

   (5 reviews)
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About This File

I love to play converted levels to Doom2, and I used to challenge a lot of other people to put Quake maps into Doom. some of the results of this include DM3.wad (by mystican) and dm4.wad (not yet released by Brv-Zokum). Since no one created a base1 conver sion from quake2, myst challenged me to create it. So, i decided to take a crack at it. After being introduced to the great EdMap level editor, I started building furiously at this map for 2 months straight Near the end i started to slack off because Deathmatch on this map was tooooo fun. Thanks Dvs and knort. ;) The main goal of this map is Deathmatch, altho SP is fun if you try to speed-run. Current top time belongs to Adam Hegyi, or Hegyi Adam, (i dunno, his irc nick is Adam_H), with 0:08. If anyone can top that, mail it to me. if anyone is interested in creating base2.wad or base3.wad (off of quake2), please mail me. However, i will have no part in a conversion that uses q2 textures. Doom2 has fine textures. Btw, anyone got the q2 tracks on midi? =)

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Unknown date

OK, so you've converted a Quake level to Doom2. So what?

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Unknown date

This is dated February 1998. It's a clone of the first level of Quake II - remember that? - done with Quake II sounds but stock Doom II textures. Within those constraints it's not bad, although there's one hideously obvious missing texture. The problem is that as a level it's just not entertaining; Quake II as a whole was more a visual showcase than a game. There are only 15 baddies and you just run to the exit. Might be decent in deathmatch.

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - Crispy Doom 5.3.
      - Ultra-Violence
      - Continuous combined with pistol start mindset.
      - No saves, mostly.
      Very decent tribute to the original game. Each map is essentially a remix of the ID's levels, built around the same theme and music tracks per episode, albeit with the author's personal changes to the design. Aesthetically, the only notorious difference, and by no means less important, is the texturing he decided to use in some sections. In general the maps look extra polished, there were no signs of misaligned textures, but I wasn't that attentive to be honest. He did left the most distinctive visual features of each map untouched, for example where it's supposed to be a dark secret dungeon, it is a dark secret dungeon, just not copy-pasted.    As said before, Wonderful Doom is just a revamped Ultimate Doom. If you know the game by heart, there may be little room for surprises, so you can take it as a memory test. Of course, the author added his own touch to the gameplay. I would underline the size of the rooms in comparison to the iwad, tending to be more compact though in no way less attractive. In consequence, they lead to a bit more claustrophobic combat, specially throughout the latter episodes, sometimes you'll find yourself in a hairy situation like a slow drop in a cluster of imps and barons coming from the shadows, or starting surrounded of pinkies and barrels to detonate using your ol' peashooter. Another thing is the resource balance, sometimes giving more leeway where there wasn't originally, other times less obvious for the pistol starter. This is part of several plot twists Wraith added here and there to the main concepts to keep it somehow fresh and interesting, but I'm not going to spoil any in particular.    Secret-wise, I guess it's not needless to say almost all of them can be found normally, there is one in E2M9 that can't be triggered due to the teleport line. Otherwise, there are no broken sectors or staircases of secrets (sorry to burst your bubble ;P). There are no disliked maps, and so I'll avoid to pick favourites this time. I also didn't care if most maps were extremely similar to the iwad ones, but that could not be the case for you.   Overall, I won't lie and say this turned out to be thoroughly enjoyable. It's what I expected from an author with such love for plain vanilla Ultimate Doom. Nostalgia fans should give it a go. Well, as long as you wish to "play Original Doom one more time", otherwise if you expect a thing like "Doom the Way ID Did", it might not be wise to download this. My rate is 8/10.
    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)