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Quake2: Base1

   (5 reviews)
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About This File

I love to play converted levels to Doom2, and I used to challenge a lot of other people to put Quake maps into Doom. some of the results of this include DM3.wad (by mystican) and dm4.wad (not yet released by Brv-Zokum). Since no one created a base1 conver sion from quake2, myst challenged me to create it. So, i decided to take a crack at it. After being introduced to the great EdMap level editor, I started building furiously at this map for 2 months straight Near the end i started to slack off because Deathmatch on this map was tooooo fun. Thanks Dvs and knort. ;) The main goal of this map is Deathmatch, altho SP is fun if you try to speed-run. Current top time belongs to Adam Hegyi, or Hegyi Adam, (i dunno, his irc nick is Adam_H), with 0:08. If anyone can top that, mail it to me. if anyone is interested in creating base2.wad or base3.wad (off of quake2), please mail me. However, i will have no part in a conversion that uses q2 textures. Doom2 has fine textures. Btw, anyone got the q2 tracks on midi? =)

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Unknown date

OK, so you've converted a Quake level to Doom2. So what?

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Unknown date

This is dated February 1998. It's a clone of the first level of Quake II - remember that? - done with Quake II sounds but stock Doom II textures. Within those constraints it's not bad, although there's one hideously obvious missing texture. The problem is that as a level it's just not entertaining; Quake II as a whole was more a visual showcase than a game. There are only 15 baddies and you just run to the exit. Might be decent in deathmatch.

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.